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Fix many formspec menu bugs

This commit is contained in:
sapier 2013-07-07 15:53:40 -04:00 committed by kwolekr
parent 7e73b7cae9
commit 88d43af276
13 changed files with 377 additions and 116 deletions

View file

@ -362,7 +362,7 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
Load shader programs
*/
void load_shaders(std::string name, SourceShaderCache *sourcecache,
video::E_DRIVER_TYPE drivertype, s32 enable_shaders,
video::E_DRIVER_TYPE drivertype, bool enable_shaders,
std::string &vertex_program, std::string &pixel_program,
std::string &geometry_program, bool &is_highlevel);
@ -625,8 +625,8 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
}
// 0 = off, 1 = assembly shaders only, 2 = highlevel or assembly
s32 enable_shaders = g_settings->getS32("enable_shaders");
if(enable_shaders <= 0)
bool enable_shaders = g_settings->getBool("enable_shaders");
if(!enable_shaders)
return shaderinfo;
video::IVideoDriver* driver = device->getVideoDriver();
@ -748,7 +748,7 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
}
void load_shaders(std::string name, SourceShaderCache *sourcecache,
video::E_DRIVER_TYPE drivertype, s32 enable_shaders,
video::E_DRIVER_TYPE drivertype, bool enable_shaders,
std::string &vertex_program, std::string &pixel_program,
std::string &geometry_program, bool &is_highlevel)
{
@ -757,7 +757,7 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
geometry_program = "";
is_highlevel = false;
if(enable_shaders >= 2){
if(enable_shaders){
// Look for high level shaders
if(drivertype == video::EDT_DIRECT3D9){
// Direct3D 9: HLSL
@ -778,7 +778,7 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
}
}
if(enable_shaders >= 1){
if(enable_shaders){
// Look for assembly shaders
if(drivertype == video::EDT_DIRECT3D8){
// Direct3D 8 assembly shaders