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Code modernization: subfolders (#6283)
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
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7528986e44
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49 changed files with 398 additions and 518 deletions
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@ -111,7 +111,7 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
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MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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bool update_light = lua_isboolean(L, 2) ? lua_toboolean(L, 2) : true;
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bool update_light = !lua_isboolean(L, 2) || lua_toboolean(L, 2);
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GET_ENV_PTR;
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ServerMap *map = &(env->getServerMap());
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if (o->is_mapgen_vm || !update_light) {
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@ -123,9 +123,8 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
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MapEditEvent event;
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event.type = MEET_OTHER;
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for (std::map<v3s16, MapBlock *>::iterator it = o->modified_blocks.begin();
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it != o->modified_blocks.end(); ++it)
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event.modified_blocks.insert(it->first);
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for (const auto &modified_block : o->modified_blocks)
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event.modified_blocks.insert(modified_block.first);
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map->dispatchEvent(&event);
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@ -198,7 +197,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
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v3s16 fpmax = vm->m_area.MaxEdge;
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v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
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v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
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bool propagate_shadow = lua_isboolean(L, 4) ? lua_toboolean(L, 4) : true;
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bool propagate_shadow = !lua_isboolean(L, 4) || lua_toboolean(L, 4);
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sortBoxVerticies(pmin, pmax);
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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