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Code modernization: subfolders (#6283)

* Code modernization: subfolders

Modernize various code on subfolders client, network, script, threading, unittests, util

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
This commit is contained in:
Loïc Blot 2017-08-19 22:23:47 +02:00 committed by GitHub
parent 7528986e44
commit 88b436e6a9
49 changed files with 398 additions and 518 deletions

View file

@ -111,7 +111,7 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
bool update_light = lua_isboolean(L, 2) ? lua_toboolean(L, 2) : true;
bool update_light = !lua_isboolean(L, 2) || lua_toboolean(L, 2);
GET_ENV_PTR;
ServerMap *map = &(env->getServerMap());
if (o->is_mapgen_vm || !update_light) {
@ -123,9 +123,8 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
MapEditEvent event;
event.type = MEET_OTHER;
for (std::map<v3s16, MapBlock *>::iterator it = o->modified_blocks.begin();
it != o->modified_blocks.end(); ++it)
event.modified_blocks.insert(it->first);
for (const auto &modified_block : o->modified_blocks)
event.modified_blocks.insert(modified_block.first);
map->dispatchEvent(&event);
@ -198,7 +197,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
v3s16 fpmax = vm->m_area.MaxEdge;
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
bool propagate_shadow = lua_isboolean(L, 4) ? lua_toboolean(L, 4) : true;
bool propagate_shadow = !lua_isboolean(L, 4) || lua_toboolean(L, 4);
sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax)))