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Code modernization: subfolders (#6283)

* Code modernization: subfolders

Modernize various code on subfolders client, network, script, threading, unittests, util

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
This commit is contained in:
Loïc Blot 2017-08-19 22:23:47 +02:00 committed by GitHub
parent 7528986e44
commit 88b436e6a9
49 changed files with 398 additions and 518 deletions

View file

@ -53,8 +53,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
struct TileAnimationParams animation;
animation.type = TAT_NONE;
std::string texture = "";
std::string playername = "";
std::string texture;
std::string playername;
u8 glow = 0;
@ -158,8 +158,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
struct TileAnimationParams animation;
animation.type = TAT_NONE;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
std::string texture;
std::string playername;
u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
@ -262,7 +262,7 @@ int ModApiParticles::l_delete_particlespawner(lua_State *L)
// Get parameters
u32 id = luaL_checknumber(L, 1);
std::string playername = "";
std::string playername;
if (lua_gettop(L) == 2) {
playername = luaL_checkstring(L, 2);
}