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Code modernization: subfolders (#6283)
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
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7528986e44
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49 changed files with 398 additions and 518 deletions
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@ -53,8 +53,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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std::string texture = "";
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std::string playername = "";
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std::string texture;
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std::string playername;
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u8 glow = 0;
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@ -158,8 +158,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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ServerActiveObject *attached = NULL;
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std::string texture = "";
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std::string playername = "";
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std::string texture;
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std::string playername;
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u8 glow = 0;
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if (lua_gettop(L) > 1) //deprecated
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@ -262,7 +262,7 @@ int ModApiParticles::l_delete_particlespawner(lua_State *L)
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// Get parameters
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u32 id = luaL_checknumber(L, 1);
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std::string playername = "";
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std::string playername;
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if (lua_gettop(L) == 2) {
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playername = luaL_checkstring(L, 2);
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}
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