mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Shadow list improvements (#12898)
* Remove redundant checks when attaching SM texture to entities. Some of the checks were broken, leading to crashes when shadow intensity is set to 0 * Avoid memory leak in shadow casters list when wield mesh changes item stacks
This commit is contained in:
parent
16266397ed
commit
88820cd31c
2 changed files with 10 additions and 13 deletions
|
@ -107,8 +107,7 @@ void ShadowRenderer::disable()
|
|||
}
|
||||
|
||||
for (auto node : m_shadow_node_array)
|
||||
if (node.shadowMode & E_SHADOW_MODE::ESM_RECEIVE)
|
||||
node.node->setMaterialTexture(TEXTURE_LAYER_SHADOW, nullptr);
|
||||
node.node->setMaterialTexture(TEXTURE_LAYER_SHADOW, nullptr);
|
||||
}
|
||||
|
||||
void ShadowRenderer::initialize()
|
||||
|
@ -180,8 +179,7 @@ void ShadowRenderer::addNodeToShadowList(
|
|||
if (!node)
|
||||
return;
|
||||
m_shadow_node_array.emplace_back(node, shadowMode);
|
||||
if (shadowMode == ESM_RECEIVE || shadowMode == ESM_BOTH)
|
||||
node->setMaterialTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
|
||||
node->setMaterialTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
|
||||
}
|
||||
|
||||
void ShadowRenderer::removeNodeFromShadowList(scene::ISceneNode *node)
|
||||
|
@ -258,8 +256,7 @@ void ShadowRenderer::updateSMTextures()
|
|||
assert(shadowMapTextureFinal != nullptr);
|
||||
|
||||
for (auto &node : m_shadow_node_array)
|
||||
if (node.shadowMode == ESM_RECEIVE || node.shadowMode == ESM_BOTH)
|
||||
node.node->setMaterialTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
|
||||
node.node->setMaterialTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
|
||||
}
|
||||
|
||||
if (!m_shadow_node_array.empty() && !m_light_list.empty()) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue