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Closed add object <-> object collision handling
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parent
880d9e53c3
commit
8800896824
10 changed files with 157 additions and 33 deletions
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "nodedef.h"
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#include "settings.h"
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#include "environment.h"
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#include "map.h"
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#include "util/numeric.h"
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@ -57,9 +58,10 @@ LocalPlayer::~LocalPlayer()
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{
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}
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void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
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std::list<CollisionInfo> *collision_info)
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{
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Map *map = &env->getMap();
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INodeDefManager *nodemgr = m_gamedef->ndef();
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v3f position = getPosition();
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@ -97,15 +99,15 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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if(in_liquid)
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{
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v3s16 pp = floatToInt(position + v3f(0,BS*0.1,0), BS);
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in_liquid = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(map.getNode(pp).getContent()).liquid_viscosity;
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in_liquid = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(map->getNode(pp).getContent()).liquid_viscosity;
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}
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// If not in liquid, the threshold of going in is at lower y
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else
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{
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v3s16 pp = floatToInt(position + v3f(0,BS*0.5,0), BS);
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in_liquid = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(map.getNode(pp).getContent()).liquid_viscosity;
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in_liquid = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(map->getNode(pp).getContent()).liquid_viscosity;
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}
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}
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catch(InvalidPositionException &e)
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@ -118,7 +120,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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*/
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try{
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v3s16 pp = floatToInt(position + v3f(0,0,0), BS);
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in_liquid_stable = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
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in_liquid_stable = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
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}
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catch(InvalidPositionException &e)
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{
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@ -132,8 +134,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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try {
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v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
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v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
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is_climbing = ((nodemgr->get(map.getNode(pp).getContent()).climbable ||
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nodemgr->get(map.getNode(pp2).getContent()).climbable) && !free_move);
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is_climbing = ((nodemgr->get(map->getNode(pp).getContent()).climbable ||
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nodemgr->get(map->getNode(pp2).getContent()).climbable) && !free_move);
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}
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catch(InvalidPositionException &e)
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{
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@ -197,7 +199,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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v3f accel_f = v3f(0,0,0);
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collisionMoveResult result = collisionMoveSimple(&map, m_gamedef,
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collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
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pos_max_d, playerbox, player_stepheight, dtime,
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position, m_speed, accel_f);
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@ -219,7 +221,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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*/
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v3s16 current_node = floatToInt(position - v3f(0,BS/2,0), BS);
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if(m_sneak_node_exists &&
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nodemgr->get(map.getNodeNoEx(m_old_node_below)).name == "air" &&
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nodemgr->get(map->getNodeNoEx(m_old_node_below)).name == "air" &&
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m_old_node_below_type != "air")
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{
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// Old node appears to have been removed; that is,
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@ -227,7 +229,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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m_need_to_get_new_sneak_node = false;
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m_sneak_node_exists = false;
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}
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else if(nodemgr->get(map.getNodeNoEx(current_node)).name != "air")
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else if(nodemgr->get(map->getNodeNoEx(current_node)).name != "air")
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{
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// We are on something, so make sure to recalculate the sneak
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// node.
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@ -267,10 +269,10 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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try{
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// The node to be sneaked on has to be walkable
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if(nodemgr->get(map.getNode(p)).walkable == false)
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if(nodemgr->get(map->getNode(p)).walkable == false)
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continue;
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// And the node above it has to be nonwalkable
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if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true)
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if(nodemgr->get(map->getNode(p+v3s16(0,1,0))).walkable == true)
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continue;
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}
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catch(InvalidPositionException &e)
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@ -331,7 +333,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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{
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camera_barely_in_ceiling = false;
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v3s16 camera_np = floatToInt(getEyePosition(), BS);
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MapNode n = map.getNodeNoEx(camera_np);
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MapNode n = map->getNodeNoEx(camera_np);
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if(n.getContent() != CONTENT_IGNORE){
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if(nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2){
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camera_barely_in_ceiling = true;
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@ -343,21 +345,21 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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Update the node last under the player
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*/
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m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
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m_old_node_below_type = nodemgr->get(map.getNodeNoEx(m_old_node_below)).name;
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m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name;
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/*
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Check properties of the node on which the player is standing
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*/
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const ContentFeatures &f = nodemgr->get(map.getNodeNoEx(getStandingNodePos()));
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const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(getStandingNodePos()));
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// Determine if jumping is possible
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m_can_jump = touching_ground && !in_liquid;
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if(itemgroup_get(f.groups, "disable_jump"))
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m_can_jump = false;
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}
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void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
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void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d)
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{
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move(dtime, map, pos_max_d, NULL);
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move(dtime, env, pos_max_d, NULL);
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}
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void LocalPlayer::applyControl(float dtime)
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