1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Closed add object <-> object collision handling

This commit is contained in:
sapier 2013-01-12 17:59:19 +00:00 committed by PilzAdam
parent 880d9e53c3
commit 8800896824
10 changed files with 157 additions and 33 deletions

View file

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "nodedef.h"
#include "settings.h"
#include "environment.h"
#include "map.h"
#include "util/numeric.h"
@ -57,9 +58,10 @@ LocalPlayer::~LocalPlayer()
{
}
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
std::list<CollisionInfo> *collision_info)
{
Map *map = &env->getMap();
INodeDefManager *nodemgr = m_gamedef->ndef();
v3f position = getPosition();
@ -97,15 +99,15 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
if(in_liquid)
{
v3s16 pp = floatToInt(position + v3f(0,BS*0.1,0), BS);
in_liquid = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
liquid_viscosity = nodemgr->get(map.getNode(pp).getContent()).liquid_viscosity;
in_liquid = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
liquid_viscosity = nodemgr->get(map->getNode(pp).getContent()).liquid_viscosity;
}
// If not in liquid, the threshold of going in is at lower y
else
{
v3s16 pp = floatToInt(position + v3f(0,BS*0.5,0), BS);
in_liquid = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
liquid_viscosity = nodemgr->get(map.getNode(pp).getContent()).liquid_viscosity;
in_liquid = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
liquid_viscosity = nodemgr->get(map->getNode(pp).getContent()).liquid_viscosity;
}
}
catch(InvalidPositionException &e)
@ -118,7 +120,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
*/
try{
v3s16 pp = floatToInt(position + v3f(0,0,0), BS);
in_liquid_stable = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
in_liquid_stable = nodemgr->get(map->getNode(pp).getContent()).isLiquid();
}
catch(InvalidPositionException &e)
{
@ -132,8 +134,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try {
v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
is_climbing = ((nodemgr->get(map.getNode(pp).getContent()).climbable ||
nodemgr->get(map.getNode(pp2).getContent()).climbable) && !free_move);
is_climbing = ((nodemgr->get(map->getNode(pp).getContent()).climbable ||
nodemgr->get(map->getNode(pp2).getContent()).climbable) && !free_move);
}
catch(InvalidPositionException &e)
{
@ -197,7 +199,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(&map, m_gamedef,
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
pos_max_d, playerbox, player_stepheight, dtime,
position, m_speed, accel_f);
@ -219,7 +221,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
*/
v3s16 current_node = floatToInt(position - v3f(0,BS/2,0), BS);
if(m_sneak_node_exists &&
nodemgr->get(map.getNodeNoEx(m_old_node_below)).name == "air" &&
nodemgr->get(map->getNodeNoEx(m_old_node_below)).name == "air" &&
m_old_node_below_type != "air")
{
// Old node appears to have been removed; that is,
@ -227,7 +229,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
m_need_to_get_new_sneak_node = false;
m_sneak_node_exists = false;
}
else if(nodemgr->get(map.getNodeNoEx(current_node)).name != "air")
else if(nodemgr->get(map->getNodeNoEx(current_node)).name != "air")
{
// We are on something, so make sure to recalculate the sneak
// node.
@ -267,10 +269,10 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try{
// The node to be sneaked on has to be walkable
if(nodemgr->get(map.getNode(p)).walkable == false)
if(nodemgr->get(map->getNode(p)).walkable == false)
continue;
// And the node above it has to be nonwalkable
if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true)
if(nodemgr->get(map->getNode(p+v3s16(0,1,0))).walkable == true)
continue;
}
catch(InvalidPositionException &e)
@ -331,7 +333,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
{
camera_barely_in_ceiling = false;
v3s16 camera_np = floatToInt(getEyePosition(), BS);
MapNode n = map.getNodeNoEx(camera_np);
MapNode n = map->getNodeNoEx(camera_np);
if(n.getContent() != CONTENT_IGNORE){
if(nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2){
camera_barely_in_ceiling = true;
@ -343,21 +345,21 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
Update the node last under the player
*/
m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
m_old_node_below_type = nodemgr->get(map.getNodeNoEx(m_old_node_below)).name;
m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name;
/*
Check properties of the node on which the player is standing
*/
const ContentFeatures &f = nodemgr->get(map.getNodeNoEx(getStandingNodePos()));
const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(getStandingNodePos()));
// Determine if jumping is possible
m_can_jump = touching_ground && !in_liquid;
if(itemgroup_get(f.groups, "disable_jump"))
m_can_jump = false;
}
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d)
{
move(dtime, map, pos_max_d, NULL);
move(dtime, env, pos_max_d, NULL);
}
void LocalPlayer::applyControl(float dtime)