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Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
This commit condenses the above methods into a single implementation used by V7, V5, Flat, Fractal, and Valleys mapgens and introduces MapgenBasic.
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parent
76f4856479
commit
87bc39dca7
12 changed files with 316 additions and 1161 deletions
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@ -85,7 +85,7 @@ struct TerrainNoise {
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float inter_valley_fill;
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};
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class MapgenValleys : public Mapgen {
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class MapgenValleys : public MapgenBasic {
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public:
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MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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@ -97,13 +97,9 @@ public:
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s16 large_cave_depth;
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private:
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EmergeManager *m_emerge;
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BiomeManager *bmgr;
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BiomeGenOriginal *m_bgen;
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int ystride;
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int zstride;
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int zstride_1d;
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float map_gen_limit;
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@ -113,11 +109,6 @@ private:
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s16 cave_water_max_height;
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s16 lava_max_height;
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v3s16 node_min;
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v3s16 node_max;
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v3s16 full_node_min;
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v3s16 full_node_max;
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u32 spflags;
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float altitude_chill;
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s16 lava_features_lim;
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@ -126,10 +117,6 @@ private:
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float river_size_factor;
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float *tcave_cache;
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s16 water_features_lim;
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float cave_width;
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Noise *noise_filler_depth;
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Noise *noise_cave1;
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Noise *noise_cave2;
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Noise *noise_inter_valley_fill;
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Noise *noise_inter_valley_slope;
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Noise *noise_rivers;
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@ -139,19 +126,13 @@ private:
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Noise *noise_valley_profile;
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content_t c_cobble;
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content_t c_desert_stone;
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content_t c_dirt;
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content_t c_ice;
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content_t c_lava_source;
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content_t c_mossycobble;
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content_t c_river_water_source;
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content_t c_sand;
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content_t c_sandstone;
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content_t c_sandstonebrick;
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content_t c_stair_cobble;
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content_t c_stair_sandstonebrick;
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content_t c_stone;
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content_t c_water_source;
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float terrainLevelAtPoint(s16 x, s16 z);
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@ -161,10 +142,7 @@ private:
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float terrainLevelFromNoise(TerrainNoise *tn);
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float adjustedTerrainLevelFromNoise(TerrainNoise *tn);
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MgStoneType generateBiomes();
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void dustTopNodes();
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void generateCaves(s16 max_stone_y);
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virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
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};
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struct MapgenFactoryValleys : public MapgenFactory {
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