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Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
This commit condenses the above methods into a single implementation used by V7, V5, Flat, Fractal, and Valleys mapgens and introduces MapgenBasic.
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12 changed files with 316 additions and 1161 deletions
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@ -48,34 +48,15 @@ struct MapgenV5Params : public MapgenSpecificParams {
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};
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class MapgenV5 : public Mapgen {
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class MapgenV5 : public MapgenBasic {
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public:
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EmergeManager *m_emerge;
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BiomeManager *bmgr;
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int ystride;
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int zstride_1d;
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v3s16 node_min;
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v3s16 node_max;
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v3s16 full_node_min;
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v3s16 full_node_max;
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u32 spflags;
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float cave_width;
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Noise *noise_filler_depth;
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Noise *noise_factor;
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Noise *noise_height;
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Noise *noise_cave1;
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Noise *noise_cave2;
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Noise *noise_ground;
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content_t c_stone;
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_desert_stone;
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content_t c_ice;
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content_t c_sandstone;
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content_t c_cobble;
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content_t c_stair_cobble;
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@ -90,9 +71,6 @@ public:
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int getSpawnLevelAtPoint(v2s16 p);
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void calculateNoise();
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int generateBaseTerrain();
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MgStoneType generateBiomes();
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void generateCaves(int max_stone_y);
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void dustTopNodes();
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};
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