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Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves

This commit condenses the above methods into a single implementation used by
V7, V5, Flat, Fractal, and Valleys mapgens and introduces MapgenBasic.
This commit is contained in:
kwolekr 2016-05-02 02:24:57 -04:00
parent 76f4856479
commit 87bc39dca7
12 changed files with 316 additions and 1161 deletions

View file

@ -57,23 +57,12 @@ struct MapgenFractalParams : public MapgenSpecificParams {
void writeParams(Settings *settings) const;
};
class MapgenFractal : public Mapgen {
class MapgenFractal : public MapgenBasic {
public:
EmergeManager *m_emerge;
BiomeManager *bmgr;
int ystride;
int zstride_1d;
u16 formula;
bool julia;
v3s16 node_min;
v3s16 node_max;
v3s16 full_node_min;
v3s16 full_node_max;
u32 spflags;
float cave_width;
u16 fractal;
u16 iterations;
v3f scale;
@ -84,16 +73,9 @@ public:
float julia_z;
float julia_w;
Noise *noise_seabed;
Noise *noise_filler_depth;
Noise *noise_cave1;
Noise *noise_cave2;
content_t c_stone;
content_t c_water_source;
content_t c_lava_source;
content_t c_desert_stone;
content_t c_ice;
content_t c_sandstone;
content_t c_cobble;
content_t c_stair_cobble;
@ -109,9 +91,6 @@ public:
void calculateNoise();
bool getFractalAtPoint(s16 x, s16 y, s16 z);
s16 generateTerrain();
MgStoneType generateBiomes();
void dustTopNodes();
void generateCaves(s16 max_stone_y);
};
struct MapgenFactoryFractal : public MapgenFactory {