mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-02 16:38:41 +00:00
Add online content repository
Replaces mods and texture pack tabs with a single content tab
This commit is contained in:
parent
36eb823b1c
commit
87ad4d8e7f
46 changed files with 1696 additions and 860 deletions
7
src/content/CMakeLists.txt
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7
src/content/CMakeLists.txt
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@ -0,0 +1,7 @@
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set(content_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/content.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/packages.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/subgames.cpp
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PARENT_SCOPE
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)
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108
src/content/content.cpp
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108
src/content/content.cpp
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/*
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Minetest
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Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <fstream>
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#include "content/content.h"
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#include "content/subgames.h"
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#include "content/mods.h"
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#include "filesys.h"
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#include "settings.h"
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enum ContentType
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{
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ECT_UNKNOWN,
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ECT_MOD,
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ECT_MODPACK,
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ECT_GAME,
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ECT_TXP
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};
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ContentType getContentType(const ContentSpec &spec)
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{
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std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str());
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if (modpack_is.good()) {
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modpack_is.close();
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return ECT_MODPACK;
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}
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std::ifstream init_is((spec.path + DIR_DELIM + "init.lua").c_str());
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if (init_is.good()) {
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init_is.close();
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return ECT_MOD;
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}
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std::ifstream game_is((spec.path + DIR_DELIM + "game.conf").c_str());
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if (game_is.good()) {
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game_is.close();
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return ECT_GAME;
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}
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std::ifstream txp_is((spec.path + DIR_DELIM + "texture_pack.conf").c_str());
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if (txp_is.good()) {
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txp_is.close();
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return ECT_TXP;
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}
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return ECT_UNKNOWN;
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}
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void parseContentInfo(ContentSpec &spec)
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{
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std::string conf_path;
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switch (getContentType(spec)) {
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case ECT_MOD:
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spec.type = "mod";
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conf_path = spec.path + DIR_DELIM + "mod.conf";
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break;
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case ECT_MODPACK:
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spec.type = "modpack";
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conf_path = spec.path + DIR_DELIM + "mod.conf";
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break;
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case ECT_GAME:
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spec.type = "game";
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conf_path = spec.path + DIR_DELIM + "game.conf";
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break;
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case ECT_TXP:
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spec.type = "txp";
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conf_path = spec.path + DIR_DELIM + "texture_pack.conf";
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break;
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default:
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spec.type = "unknown";
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break;
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}
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Settings conf;
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if (!conf_path.empty() && conf.readConfigFile(conf_path.c_str())) {
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if (conf.exists("name"))
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spec.name = conf.get("name");
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if (conf.exists("description"))
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spec.desc = conf.get("description");
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if (conf.exists("author"))
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spec.author = conf.get("author");
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}
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if (spec.desc.empty()) {
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std::ifstream is((spec.path + DIR_DELIM + "description.txt").c_str());
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spec.desc = std::string((std::istreambuf_iterator<char>(is)),
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std::istreambuf_iterator<char>());
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}
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}
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33
src/content/content.h
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33
src/content/content.h
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/*
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Minetest
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Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "config.h"
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#include "convert_json.h"
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struct ContentSpec
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{
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std::string type;
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std::string author;
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std::string name;
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std::string desc;
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std::string path;
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};
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void parseContentInfo(ContentSpec &spec);
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469
src/content/mods.cpp
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469
src/content/mods.cpp
Normal file
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <cctype>
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#include <fstream>
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#include <json/json.h>
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#include <algorithm>
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#include "content/mods.h"
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#include "filesys.h"
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#include "log.h"
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#include "content/subgames.h"
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#include "settings.h"
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#include "porting.h"
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#include "convert_json.h"
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bool parseDependsString(std::string &dep, std::unordered_set<char> &symbols)
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{
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dep = trim(dep);
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symbols.clear();
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size_t pos = dep.size();
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while (pos > 0 &&
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!string_allowed(dep.substr(pos - 1, 1), MODNAME_ALLOWED_CHARS)) {
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// last character is a symbol, not part of the modname
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symbols.insert(dep[pos - 1]);
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--pos;
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}
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dep = trim(dep.substr(0, pos));
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return !dep.empty();
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}
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void parseModContents(ModSpec &spec)
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{
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// NOTE: this function works in mutual recursion with getModsInPath
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Settings info;
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info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str());
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if (info.exists("name"))
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spec.name = info.get("name");
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if (info.exists("author"))
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spec.author = info.get("author");
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spec.depends.clear();
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spec.optdepends.clear();
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spec.is_modpack = false;
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spec.modpack_content.clear();
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// Handle modpacks (defined by containing modpack.txt)
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std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str());
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if (modpack_is.good()) { // a modpack, recursively get the mods in it
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modpack_is.close(); // We don't actually need the file
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spec.is_modpack = true;
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spec.modpack_content = getModsInPath(spec.path, true);
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// modpacks have no dependencies; they are defined and
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// tracked separately for each mod in the modpack
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} else {
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// Attempt to load dependencies from mod.conf
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bool mod_conf_has_depends = false;
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if (info.exists("depends")) {
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mod_conf_has_depends = true;
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std::string dep = info.get("depends");
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// clang-format off
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dep.erase(std::remove_if(dep.begin(), dep.end(),
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static_cast<int (*)(int)>(&std::isspace)), dep.end());
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// clang-format on
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for (const auto &dependency : str_split(dep, ',')) {
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spec.depends.insert(dependency);
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}
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}
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if (info.exists("optional_depends")) {
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mod_conf_has_depends = true;
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std::string dep = info.get("optional_depends");
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// clang-format off
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dep.erase(std::remove_if(dep.begin(), dep.end(),
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static_cast<int (*)(int)>(&std::isspace)), dep.end());
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// clang-format on
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for (const auto &dependency : str_split(dep, ',')) {
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spec.optdepends.insert(dependency);
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}
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}
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// Fallback to depends.txt
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if (!mod_conf_has_depends) {
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std::vector<std::string> dependencies;
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std::ifstream is((spec.path + DIR_DELIM + "depends.txt").c_str());
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while (is.good()) {
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std::string dep;
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std::getline(is, dep);
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dependencies.push_back(dep);
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}
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for (auto &dependency : dependencies) {
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std::unordered_set<char> symbols;
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if (parseDependsString(dependency, symbols)) {
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if (symbols.count('?') != 0) {
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spec.optdepends.insert(dependency);
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} else {
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spec.depends.insert(dependency);
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}
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}
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}
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}
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if (info.exists("description")) {
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spec.desc = info.get("description");
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} else {
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std::ifstream is((spec.path + DIR_DELIM + "description.txt")
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.c_str());
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spec.desc = std::string((std::istreambuf_iterator<char>(is)),
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std::istreambuf_iterator<char>());
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}
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}
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}
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std::map<std::string, ModSpec> getModsInPath(
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const std::string &path, bool part_of_modpack)
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{
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// NOTE: this function works in mutual recursion with parseModContents
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std::map<std::string, ModSpec> result;
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
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std::string modpath;
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for (const fs::DirListNode &dln : dirlist) {
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if (!dln.dir)
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continue;
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const std::string &modname = dln.name;
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// Ignore all directories beginning with a ".", especially
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// VCS directories like ".git" or ".svn"
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if (modname[0] == '.')
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continue;
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modpath.clear();
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modpath.append(path).append(DIR_DELIM).append(modname);
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ModSpec spec(modname, modpath, part_of_modpack);
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parseModContents(spec);
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result.insert(std::make_pair(modname, spec));
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}
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return result;
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}
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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{
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std::vector<ModSpec> result;
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for (const auto &it : mods) {
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const ModSpec &mod = it.second;
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if (mod.is_modpack) {
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std::vector<ModSpec> content = flattenMods(mod.modpack_content);
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result.reserve(result.size() + content.size());
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result.insert(result.end(), content.begin(), content.end());
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} else // not a modpack
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{
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result.push_back(mod);
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}
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}
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return result;
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}
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ModConfiguration::ModConfiguration(const std::string &worldpath)
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{
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}
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void ModConfiguration::printUnsatisfiedModsError() const
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{
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for (const ModSpec &mod : m_unsatisfied_mods) {
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errorstream << "mod \"" << mod.name
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<< "\" has unsatisfied dependencies: ";
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for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
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errorstream << " \"" << unsatisfied_depend << "\"";
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errorstream << std::endl;
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}
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}
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void ModConfiguration::addModsInPath(const std::string &path)
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{
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addMods(flattenMods(getModsInPath(path)));
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}
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|
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void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
|
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{
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// Maintain a map of all existing m_unsatisfied_mods.
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// Keys are mod names and values are indices into m_unsatisfied_mods.
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std::map<std::string, u32> existing_mods;
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for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) {
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existing_mods[m_unsatisfied_mods[i].name] = i;
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}
|
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// Add new mods
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for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) {
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// First iteration:
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// Add all the mods that come from modpacks
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// Second iteration:
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// Add all the mods that didn't come from modpacks
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|
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std::set<std::string> seen_this_iteration;
|
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|
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for (const ModSpec &mod : new_mods) {
|
||||
if (mod.part_of_modpack != (bool)want_from_modpack)
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continue;
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||||
|
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if (existing_mods.count(mod.name) == 0) {
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// GOOD CASE: completely new mod.
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m_unsatisfied_mods.push_back(mod);
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existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
|
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} else if (seen_this_iteration.count(mod.name) == 0) {
|
||||
// BAD CASE: name conflict in different levels.
|
||||
u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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warningstream << "Mod name conflict detected: \""
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<< mod.name << "\"" << std::endl
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<< "Will not load: " << oldmod.path
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<< std::endl
|
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<< "Overridden by: " << mod.path
|
||||
<< std::endl;
|
||||
m_unsatisfied_mods[oldindex] = mod;
|
||||
|
||||
// If there was a "VERY BAD CASE" name conflict
|
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// in an earlier level, ignore it.
|
||||
m_name_conflicts.erase(mod.name);
|
||||
} else {
|
||||
// VERY BAD CASE: name conflict in the same level.
|
||||
u32 oldindex = existing_mods[mod.name];
|
||||
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
|
||||
warningstream << "Mod name conflict detected: \""
|
||||
<< mod.name << "\"" << std::endl
|
||||
<< "Will not load: " << oldmod.path
|
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<< std::endl
|
||||
<< "Will not load: " << mod.path
|
||||
<< std::endl;
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||||
m_unsatisfied_mods[oldindex] = mod;
|
||||
m_name_conflicts.insert(mod.name);
|
||||
}
|
||||
|
||||
seen_this_iteration.insert(mod.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModConfiguration::addModsFromConfig(
|
||||
const std::string &settings_path, const std::set<std::string> &mods)
|
||||
{
|
||||
Settings conf;
|
||||
std::set<std::string> load_mod_names;
|
||||
|
||||
conf.readConfigFile(settings_path.c_str());
|
||||
std::vector<std::string> names = conf.getNames();
|
||||
for (const std::string &name : names) {
|
||||
if (name.compare(0, 9, "load_mod_") == 0 && conf.getBool(name))
|
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load_mod_names.insert(name.substr(9));
|
||||
}
|
||||
|
||||
std::vector<ModSpec> addon_mods;
|
||||
for (const std::string &i : mods) {
|
||||
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i));
|
||||
for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
|
||||
it != addon_mods_in_path.end(); ++it) {
|
||||
const ModSpec &mod = *it;
|
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if (load_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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else
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conf.setBool("load_mod_" + mod.name, false);
|
||||
}
|
||||
}
|
||||
conf.updateConfigFile(settings_path.c_str());
|
||||
|
||||
addMods(addon_mods);
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checkConflictsAndDeps();
|
||||
|
||||
// complain about mods declared to be loaded, but not found
|
||||
for (const ModSpec &addon_mod : addon_mods)
|
||||
load_mod_names.erase(addon_mod.name);
|
||||
|
||||
std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods();
|
||||
|
||||
for (const ModSpec &unsatisfiedMod : unsatisfiedMods)
|
||||
load_mod_names.erase(unsatisfiedMod.name);
|
||||
|
||||
if (!load_mod_names.empty()) {
|
||||
errorstream << "The following mods could not be found:";
|
||||
for (const std::string &mod : load_mod_names)
|
||||
errorstream << " \"" << mod << "\"";
|
||||
errorstream << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void ModConfiguration::checkConflictsAndDeps()
|
||||
{
|
||||
// report on name conflicts
|
||||
if (!m_name_conflicts.empty()) {
|
||||
std::string s = "Unresolved name conflicts for mods ";
|
||||
for (std::unordered_set<std::string>::const_iterator it =
|
||||
m_name_conflicts.begin();
|
||||
it != m_name_conflicts.end(); ++it) {
|
||||
if (it != m_name_conflicts.begin())
|
||||
s += ", ";
|
||||
s += std::string("\"") + (*it) + "\"";
|
||||
}
|
||||
s += ".";
|
||||
throw ModError(s);
|
||||
}
|
||||
|
||||
// get the mods in order
|
||||
resolveDependencies();
|
||||
}
|
||||
|
||||
void ModConfiguration::resolveDependencies()
|
||||
{
|
||||
// Step 1: Compile a list of the mod names we're working with
|
||||
std::set<std::string> modnames;
|
||||
for (const ModSpec &mod : m_unsatisfied_mods) {
|
||||
modnames.insert(mod.name);
|
||||
}
|
||||
|
||||
// Step 2: get dependencies (including optional dependencies)
|
||||
// of each mod, split mods into satisfied and unsatisfied
|
||||
std::list<ModSpec> satisfied;
|
||||
std::list<ModSpec> unsatisfied;
|
||||
for (ModSpec mod : m_unsatisfied_mods) {
|
||||
mod.unsatisfied_depends = mod.depends;
|
||||
// check which optional dependencies actually exist
|
||||
for (const std::string &optdep : mod.optdepends) {
|
||||
if (modnames.count(optdep) != 0)
|
||||
mod.unsatisfied_depends.insert(optdep);
|
||||
}
|
||||
// if a mod has no depends it is initially satisfied
|
||||
if (mod.unsatisfied_depends.empty())
|
||||
satisfied.push_back(mod);
|
||||
else
|
||||
unsatisfied.push_back(mod);
|
||||
}
|
||||
|
||||
// Step 3: mods without unmet dependencies can be appended to
|
||||
// the sorted list.
|
||||
while (!satisfied.empty()) {
|
||||
ModSpec mod = satisfied.back();
|
||||
m_sorted_mods.push_back(mod);
|
||||
satisfied.pop_back();
|
||||
for (auto it = unsatisfied.begin(); it != unsatisfied.end();) {
|
||||
ModSpec &mod2 = *it;
|
||||
mod2.unsatisfied_depends.erase(mod.name);
|
||||
if (mod2.unsatisfied_depends.empty()) {
|
||||
satisfied.push_back(mod2);
|
||||
it = unsatisfied.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 4: write back list of unsatisfied mods
|
||||
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
ClientModConfiguration::ClientModConfiguration(const std::string &path) :
|
||||
ModConfiguration(path)
|
||||
{
|
||||
std::set<std::string> paths;
|
||||
std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
|
||||
paths.insert(path);
|
||||
paths.insert(path_user);
|
||||
|
||||
std::string settings_path = path_user + DIR_DELIM + "mods.conf";
|
||||
addModsFromConfig(settings_path, paths);
|
||||
}
|
||||
#endif
|
||||
|
||||
ModMetadata::ModMetadata(const std::string &mod_name) : m_mod_name(mod_name)
|
||||
{
|
||||
}
|
||||
|
||||
void ModMetadata::clear()
|
||||
{
|
||||
Metadata::clear();
|
||||
m_modified = true;
|
||||
}
|
||||
|
||||
bool ModMetadata::save(const std::string &root_path)
|
||||
{
|
||||
Json::Value json;
|
||||
for (StringMap::const_iterator it = m_stringvars.begin();
|
||||
it != m_stringvars.end(); ++it) {
|
||||
json[it->first] = it->second;
|
||||
}
|
||||
|
||||
if (!fs::PathExists(root_path)) {
|
||||
if (!fs::CreateAllDirs(root_path)) {
|
||||
errorstream << "ModMetadata[" << m_mod_name
|
||||
<< "]: Unable to save. '" << root_path
|
||||
<< "' tree cannot be created." << std::endl;
|
||||
return false;
|
||||
}
|
||||
} else if (!fs::IsDir(root_path)) {
|
||||
errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
|
||||
<< root_path << "' is not a directory." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool w_ok = fs::safeWriteToFile(
|
||||
root_path + DIR_DELIM + m_mod_name, fastWriteJson(json));
|
||||
|
||||
if (w_ok) {
|
||||
m_modified = false;
|
||||
} else {
|
||||
errorstream << "ModMetadata[" << m_mod_name << "]: failed write file."
|
||||
<< std::endl;
|
||||
}
|
||||
return w_ok;
|
||||
}
|
||||
|
||||
bool ModMetadata::load(const std::string &root_path)
|
||||
{
|
||||
m_stringvars.clear();
|
||||
|
||||
std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(),
|
||||
std::ios_base::binary);
|
||||
if (!is.good()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Json::Value root;
|
||||
Json::CharReaderBuilder builder;
|
||||
builder.settings_["collectComments"] = false;
|
||||
std::string errs;
|
||||
|
||||
if (!Json::parseFromStream(builder, is, &root, &errs)) {
|
||||
errorstream << "ModMetadata[" << m_mod_name
|
||||
<< "]: failed read data "
|
||||
"(Json decoding failure). Message: "
|
||||
<< errs << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
const Json::Value::Members attr_list = root.getMemberNames();
|
||||
for (const auto &it : attr_list) {
|
||||
Json::Value attr_value = root[it];
|
||||
m_stringvars[it] = attr_value.asString();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ModMetadata::setString(const std::string &name, const std::string &var)
|
||||
{
|
||||
m_modified = Metadata::setString(name, var);
|
||||
return m_modified;
|
||||
}
|
162
src/content/mods.h
Normal file
162
src/content/mods.h
Normal file
|
@ -0,0 +1,162 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "irrlichttypes.h"
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <json/json.h>
|
||||
#include <unordered_set>
|
||||
#include "util/basic_macros.h"
|
||||
#include "config.h"
|
||||
#include "metadata.h"
|
||||
|
||||
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
|
||||
|
||||
struct ModSpec
|
||||
{
|
||||
std::string name;
|
||||
std::string author;
|
||||
std::string path;
|
||||
std::string desc;
|
||||
|
||||
// if normal mod:
|
||||
std::unordered_set<std::string> depends;
|
||||
std::unordered_set<std::string> optdepends;
|
||||
std::unordered_set<std::string> unsatisfied_depends;
|
||||
|
||||
bool part_of_modpack = false;
|
||||
bool is_modpack = false;
|
||||
|
||||
// if modpack:
|
||||
std::map<std::string, ModSpec> modpack_content;
|
||||
ModSpec(const std::string &name = "", const std::string &path = "") :
|
||||
name(name), path(path)
|
||||
{
|
||||
}
|
||||
ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) :
|
||||
name(name), path(path), part_of_modpack(part_of_modpack)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
// Retrieves depends, optdepends, is_modpack and modpack_content
|
||||
void parseModContents(ModSpec &mod);
|
||||
|
||||
std::map<std::string, ModSpec> getModsInPath(
|
||||
const std::string &path, bool part_of_modpack = false);
|
||||
|
||||
// replaces modpack Modspecs with their content
|
||||
std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods);
|
||||
|
||||
// a ModConfiguration is a subset of installed mods, expected to have
|
||||
// all dependencies fullfilled, so it can be used as a list of mods to
|
||||
// load when the game starts.
|
||||
class ModConfiguration
|
||||
{
|
||||
public:
|
||||
// checks if all dependencies are fullfilled.
|
||||
bool isConsistent() const { return m_unsatisfied_mods.empty(); }
|
||||
|
||||
const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
|
||||
|
||||
const std::vector<ModSpec> &getUnsatisfiedMods() const
|
||||
{
|
||||
return m_unsatisfied_mods;
|
||||
}
|
||||
|
||||
void printUnsatisfiedModsError() const;
|
||||
|
||||
protected:
|
||||
ModConfiguration(const std::string &worldpath);
|
||||
// adds all mods in the given path. used for games, modpacks
|
||||
// and world-specific mods (worldmods-folders)
|
||||
void addModsInPath(const std::string &path);
|
||||
|
||||
// adds all mods in the set.
|
||||
void addMods(const std::vector<ModSpec> &new_mods);
|
||||
|
||||
void addModsFromConfig(const std::string &settings_path,
|
||||
const std::set<std::string> &mods);
|
||||
|
||||
void checkConflictsAndDeps();
|
||||
|
||||
protected:
|
||||
// list of mods sorted such that they can be loaded in the
|
||||
// given order with all dependencies being fullfilled. I.e.,
|
||||
// every mod in this list has only dependencies on mods which
|
||||
// appear earlier in the vector.
|
||||
std::vector<ModSpec> m_sorted_mods;
|
||||
|
||||
private:
|
||||
// move mods from m_unsatisfied_mods to m_sorted_mods
|
||||
// in an order that satisfies dependencies
|
||||
void resolveDependencies();
|
||||
|
||||
// mods with unmet dependencies. Before dependencies are resolved,
|
||||
// this is where all mods are stored. Afterwards this contains
|
||||
// only the ones with really unsatisfied dependencies.
|
||||
std::vector<ModSpec> m_unsatisfied_mods;
|
||||
|
||||
// set of mod names for which an unresolved name conflict
|
||||
// exists. A name conflict happens when two or more mods
|
||||
// at the same level have the same name but different paths.
|
||||
// Levels (mods in higher levels override mods in lower levels):
|
||||
// 1. game mod in modpack; 2. game mod;
|
||||
// 3. world mod in modpack; 4. world mod;
|
||||
// 5. addon mod in modpack; 6. addon mod.
|
||||
std::unordered_set<std::string> m_name_conflicts;
|
||||
|
||||
// Deleted default constructor
|
||||
ModConfiguration() = default;
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
class ClientModConfiguration : public ModConfiguration
|
||||
{
|
||||
public:
|
||||
ClientModConfiguration(const std::string &path);
|
||||
};
|
||||
#endif
|
||||
|
||||
class ModMetadata : public Metadata
|
||||
{
|
||||
public:
|
||||
ModMetadata() = delete;
|
||||
ModMetadata(const std::string &mod_name);
|
||||
~ModMetadata() = default;
|
||||
|
||||
virtual void clear();
|
||||
|
||||
bool save(const std::string &root_path);
|
||||
bool load(const std::string &root_path);
|
||||
|
||||
bool isModified() const { return m_modified; }
|
||||
const std::string &getModName() const { return m_mod_name; }
|
||||
|
||||
virtual bool setString(const std::string &name, const std::string &var);
|
||||
|
||||
private:
|
||||
std::string m_mod_name;
|
||||
bool m_modified = false;
|
||||
};
|
68
src/content/packages.cpp
Normal file
68
src/content/packages.cpp
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "content/packages.h"
|
||||
#include "log.h"
|
||||
#include "filesys.h"
|
||||
#include "porting.h"
|
||||
#include "settings.h"
|
||||
#include "content/mods.h"
|
||||
#include "content/subgames.h"
|
||||
|
||||
#if USE_CURL
|
||||
std::vector<Package> getPackagesFromURL(const std::string &url)
|
||||
{
|
||||
std::vector<std::string> extra_headers;
|
||||
extra_headers.emplace_back("Accept: application/json");
|
||||
|
||||
Json::Value json = fetchJsonValue(url, &extra_headers);
|
||||
if (!json.isArray()) {
|
||||
errorstream << "Invalid JSON download " << std::endl;
|
||||
return std::vector<Package>();
|
||||
}
|
||||
|
||||
std::vector<Package> packages;
|
||||
|
||||
// Note: `unsigned int` is required to index JSON
|
||||
for (unsigned int i = 0; i < json.size(); ++i) {
|
||||
Package package;
|
||||
|
||||
package.name = json[i]["name"].asString();
|
||||
package.title = json[i]["title"].asString();
|
||||
package.author = json[i]["author"].asString();
|
||||
package.type = json[i]["type"].asString();
|
||||
package.shortDesc = json[i]["shortDesc"].asString();
|
||||
package.url = json[i]["url"].asString();
|
||||
|
||||
Json::Value jScreenshots = json[i]["screenshots"];
|
||||
for (unsigned int j = 0; j < jScreenshots.size(); ++j) {
|
||||
package.screenshots.push_back(jScreenshots[j].asString());
|
||||
}
|
||||
|
||||
if (package.valid()) {
|
||||
packages.push_back(package);
|
||||
} else {
|
||||
errorstream << "Invalid package at " << i << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
return packages;
|
||||
}
|
||||
|
||||
#endif
|
49
src/content/packages.h
Normal file
49
src/content/packages.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "config.h"
|
||||
#include "convert_json.h"
|
||||
|
||||
struct Package
|
||||
{
|
||||
std::string name; // Technical name
|
||||
std::string title;
|
||||
std::string author;
|
||||
std::string type; // One of "mod", "game", or "txp"
|
||||
|
||||
std::string shortDesc;
|
||||
std::string url; // download URL
|
||||
std::vector<std::string> screenshots;
|
||||
|
||||
bool valid()
|
||||
{
|
||||
return !(name.empty() || title.empty() || author.empty() ||
|
||||
type.empty() || url.empty());
|
||||
}
|
||||
};
|
||||
|
||||
#if USE_CURL
|
||||
std::vector<Package> getPackagesFromURL(const std::string &url);
|
||||
#else
|
||||
inline std::vector<Package> getPackagesFromURL(const std::string &url)
|
||||
{
|
||||
return std::vector<Package>();
|
||||
}
|
||||
#endif
|
332
src/content/subgames.cpp
Normal file
332
src/content/subgames.cpp
Normal file
|
@ -0,0 +1,332 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "content/subgames.h"
|
||||
#include "porting.h"
|
||||
#include "filesys.h"
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
#include "util/strfnd.h"
|
||||
#include "defaultsettings.h" // for override_default_settings
|
||||
#include "mapgen/mapgen.h" // for MapgenParams
|
||||
#include "util/string.h"
|
||||
|
||||
#ifndef SERVER
|
||||
#include "client/tile.h" // getImagePath
|
||||
#endif
|
||||
|
||||
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
|
||||
{
|
||||
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
|
||||
return conf.readConfigFile(conf_path.c_str());
|
||||
}
|
||||
|
||||
struct GameFindPath
|
||||
{
|
||||
std::string path;
|
||||
bool user_specific;
|
||||
GameFindPath(const std::string &path, bool user_specific) :
|
||||
path(path), user_specific(user_specific)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
std::string getSubgamePathEnv()
|
||||
{
|
||||
char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
|
||||
return subgame_path ? std::string(subgame_path) : "";
|
||||
}
|
||||
|
||||
SubgameSpec findSubgame(const std::string &id)
|
||||
{
|
||||
if (id.empty())
|
||||
return SubgameSpec();
|
||||
std::string share = porting::path_share;
|
||||
std::string user = porting::path_user;
|
||||
|
||||
// Get games install locations
|
||||
Strfnd search_paths(getSubgamePathEnv());
|
||||
|
||||
// Get all possible paths fo game
|
||||
std::vector<GameFindPath> find_paths;
|
||||
while (!search_paths.at_end()) {
|
||||
std::string path = search_paths.next(PATH_DELIM);
|
||||
find_paths.emplace_back(path + DIR_DELIM + id, false);
|
||||
find_paths.emplace_back(path + DIR_DELIM + id + "_game", false);
|
||||
}
|
||||
find_paths.emplace_back(
|
||||
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true);
|
||||
find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true);
|
||||
find_paths.emplace_back(
|
||||
share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false);
|
||||
find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false);
|
||||
|
||||
// Find game directory
|
||||
std::string game_path;
|
||||
bool user_game = true; // Game is in user's directory
|
||||
for (const GameFindPath &find_path : find_paths) {
|
||||
const std::string &try_path = find_path.path;
|
||||
if (fs::PathExists(try_path)) {
|
||||
game_path = try_path;
|
||||
user_game = find_path.user_specific;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (game_path.empty())
|
||||
return SubgameSpec();
|
||||
|
||||
std::string gamemod_path = game_path + DIR_DELIM + "mods";
|
||||
|
||||
// Find mod directories
|
||||
std::set<std::string> mods_paths;
|
||||
if (!user_game)
|
||||
mods_paths.insert(share + DIR_DELIM + "mods");
|
||||
if (user != share || user_game)
|
||||
mods_paths.insert(user + DIR_DELIM + "mods");
|
||||
|
||||
// Get meta
|
||||
std::string conf_path = game_path + DIR_DELIM + "game.conf";
|
||||
Settings conf;
|
||||
conf.readConfigFile(conf_path.c_str());
|
||||
|
||||
std::string game_name;
|
||||
if (conf.exists("name"))
|
||||
game_name = conf.get("name");
|
||||
else
|
||||
game_name = id;
|
||||
|
||||
std::string game_author;
|
||||
if (conf.exists("author"))
|
||||
game_author = conf.get("author");
|
||||
|
||||
std::string menuicon_path;
|
||||
#ifndef SERVER
|
||||
menuicon_path = getImagePath(
|
||||
game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
|
||||
#endif
|
||||
return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
|
||||
menuicon_path, game_author);
|
||||
}
|
||||
|
||||
SubgameSpec findWorldSubgame(const std::string &world_path)
|
||||
{
|
||||
std::string world_gameid = getWorldGameId(world_path, true);
|
||||
// See if world contains an embedded game; if so, use it.
|
||||
std::string world_gamepath = world_path + DIR_DELIM + "game";
|
||||
if (fs::PathExists(world_gamepath)) {
|
||||
SubgameSpec gamespec;
|
||||
gamespec.id = world_gameid;
|
||||
gamespec.path = world_gamepath;
|
||||
gamespec.gamemods_path = world_gamepath + DIR_DELIM + "mods";
|
||||
|
||||
Settings conf;
|
||||
std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
|
||||
conf.readConfigFile(conf_path.c_str());
|
||||
|
||||
if (conf.exists("name"))
|
||||
gamespec.name = conf.get("name");
|
||||
else
|
||||
gamespec.name = world_gameid;
|
||||
|
||||
return gamespec;
|
||||
}
|
||||
return findSubgame(world_gameid);
|
||||
}
|
||||
|
||||
std::set<std::string> getAvailableGameIds()
|
||||
{
|
||||
std::set<std::string> gameids;
|
||||
std::set<std::string> gamespaths;
|
||||
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
|
||||
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
|
||||
|
||||
Strfnd search_paths(getSubgamePathEnv());
|
||||
|
||||
while (!search_paths.at_end())
|
||||
gamespaths.insert(search_paths.next(PATH_DELIM));
|
||||
|
||||
for (const std::string &gamespath : gamespaths) {
|
||||
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
|
||||
for (const fs::DirListNode &dln : dirlist) {
|
||||
if (!dln.dir)
|
||||
continue;
|
||||
|
||||
// If configuration file is not found or broken, ignore game
|
||||
Settings conf;
|
||||
std::string conf_path = gamespath + DIR_DELIM + dln.name +
|
||||
DIR_DELIM + "game.conf";
|
||||
if (!conf.readConfigFile(conf_path.c_str()))
|
||||
continue;
|
||||
|
||||
// Add it to result
|
||||
const char *ends[] = {"_game", NULL};
|
||||
std::string shorter = removeStringEnd(dln.name, ends);
|
||||
if (!shorter.empty())
|
||||
gameids.insert(shorter);
|
||||
else
|
||||
gameids.insert(dln.name);
|
||||
}
|
||||
}
|
||||
return gameids;
|
||||
}
|
||||
|
||||
std::vector<SubgameSpec> getAvailableGames()
|
||||
{
|
||||
std::vector<SubgameSpec> specs;
|
||||
std::set<std::string> gameids = getAvailableGameIds();
|
||||
for (const auto &gameid : gameids)
|
||||
specs.push_back(findSubgame(gameid));
|
||||
return specs;
|
||||
}
|
||||
|
||||
#define LEGACY_GAMEID "minetest"
|
||||
|
||||
bool getWorldExists(const std::string &world_path)
|
||||
{
|
||||
return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
|
||||
fs::PathExists(world_path + DIR_DELIM + "world.mt"));
|
||||
}
|
||||
|
||||
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
|
||||
{
|
||||
std::string conf_path = world_path + DIR_DELIM + "world.mt";
|
||||
Settings conf;
|
||||
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
||||
if (!succeeded) {
|
||||
if (can_be_legacy) {
|
||||
// If map_meta.txt exists, it is probably an old minetest world
|
||||
if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
|
||||
return LEGACY_GAMEID;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
if (!conf.exists("gameid"))
|
||||
return "";
|
||||
// The "mesetint" gameid has been discarded
|
||||
if (conf.get("gameid") == "mesetint")
|
||||
return "minetest";
|
||||
return conf.get("gameid");
|
||||
}
|
||||
|
||||
std::string getWorldPathEnv()
|
||||
{
|
||||
char *world_path = getenv("MINETEST_WORLD_PATH");
|
||||
return world_path ? std::string(world_path) : "";
|
||||
}
|
||||
|
||||
std::vector<WorldSpec> getAvailableWorlds()
|
||||
{
|
||||
std::vector<WorldSpec> worlds;
|
||||
std::set<std::string> worldspaths;
|
||||
|
||||
Strfnd search_paths(getWorldPathEnv());
|
||||
|
||||
while (!search_paths.at_end())
|
||||
worldspaths.insert(search_paths.next(PATH_DELIM));
|
||||
|
||||
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
|
||||
infostream << "Searching worlds..." << std::endl;
|
||||
for (const std::string &worldspath : worldspaths) {
|
||||
infostream << " In " << worldspath << ": " << std::endl;
|
||||
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
|
||||
for (const fs::DirListNode &dln : dirvector) {
|
||||
if (!dln.dir)
|
||||
continue;
|
||||
std::string fullpath = worldspath + DIR_DELIM + dln.name;
|
||||
std::string name = dln.name;
|
||||
// Just allow filling in the gameid always for now
|
||||
bool can_be_legacy = true;
|
||||
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
|
||||
WorldSpec spec(fullpath, name, gameid);
|
||||
if (!spec.isValid()) {
|
||||
infostream << "(invalid: " << name << ") ";
|
||||
} else {
|
||||
infostream << name << " ";
|
||||
worlds.push_back(spec);
|
||||
}
|
||||
}
|
||||
infostream << std::endl;
|
||||
}
|
||||
// Check old world location
|
||||
do {
|
||||
std::string fullpath = porting::path_user + DIR_DELIM + "world";
|
||||
if (!fs::PathExists(fullpath))
|
||||
break;
|
||||
std::string name = "Old World";
|
||||
std::string gameid = getWorldGameId(fullpath, true);
|
||||
WorldSpec spec(fullpath, name, gameid);
|
||||
infostream << "Old world found." << std::endl;
|
||||
worlds.push_back(spec);
|
||||
} while (false);
|
||||
infostream << worlds.size() << " found." << std::endl;
|
||||
return worlds;
|
||||
}
|
||||
|
||||
bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
|
||||
{
|
||||
// Override defaults with those provided by the game.
|
||||
// We clear and reload the defaults because the defaults
|
||||
// might have been overridden by other subgame config
|
||||
// files that were loaded before.
|
||||
g_settings->clearDefaults();
|
||||
set_default_settings(g_settings);
|
||||
Settings game_defaults;
|
||||
getGameMinetestConfig(gamespec.path, game_defaults);
|
||||
override_default_settings(g_settings, &game_defaults);
|
||||
|
||||
infostream << "Initializing world at " << path << std::endl;
|
||||
|
||||
fs::CreateAllDirs(path);
|
||||
|
||||
// Create world.mt if does not already exist
|
||||
std::string worldmt_path = path + DIR_DELIM "world.mt";
|
||||
if (!fs::PathExists(worldmt_path)) {
|
||||
Settings conf;
|
||||
|
||||
conf.set("gameid", gamespec.id);
|
||||
conf.set("backend", "sqlite3");
|
||||
conf.set("player_backend", "sqlite3");
|
||||
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
|
||||
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
|
||||
|
||||
if (!conf.updateConfigFile(worldmt_path.c_str()))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create map_meta.txt if does not already exist
|
||||
std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
|
||||
if (!fs::PathExists(map_meta_path)) {
|
||||
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
|
||||
<< std::endl;
|
||||
fs::CreateAllDirs(path);
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
|
||||
Settings conf;
|
||||
MapgenParams params;
|
||||
|
||||
params.readParams(g_settings);
|
||||
params.writeParams(&conf);
|
||||
conf.writeLines(oss);
|
||||
oss << "[end_of_params]\n";
|
||||
|
||||
fs::safeWriteToFile(map_meta_path, oss.str());
|
||||
}
|
||||
return true;
|
||||
}
|
90
src/content/subgames.h
Normal file
90
src/content/subgames.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
class Settings;
|
||||
|
||||
struct SubgameSpec
|
||||
{
|
||||
std::string id;
|
||||
std::string name;
|
||||
std::string author;
|
||||
std::string path;
|
||||
std::string gamemods_path;
|
||||
std::set<std::string> addon_mods_paths;
|
||||
std::string menuicon_path;
|
||||
|
||||
SubgameSpec(const std::string &id = "", const std::string &path = "",
|
||||
const std::string &gamemods_path = "",
|
||||
const std::set<std::string> &addon_mods_paths =
|
||||
std::set<std::string>(),
|
||||
const std::string &name = "",
|
||||
const std::string &menuicon_path = "",
|
||||
const std::string &author = "") :
|
||||
id(id),
|
||||
name(name), author(author), path(path),
|
||||
gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
|
||||
menuicon_path(menuicon_path)
|
||||
{
|
||||
}
|
||||
|
||||
bool isValid() const { return (!id.empty() && !path.empty()); }
|
||||
};
|
||||
|
||||
// minetest.conf
|
||||
bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
|
||||
|
||||
SubgameSpec findSubgame(const std::string &id);
|
||||
SubgameSpec findWorldSubgame(const std::string &world_path);
|
||||
|
||||
std::set<std::string> getAvailableGameIds();
|
||||
std::vector<SubgameSpec> getAvailableGames();
|
||||
|
||||
bool getWorldExists(const std::string &world_path);
|
||||
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
|
||||
|
||||
struct WorldSpec
|
||||
{
|
||||
std::string path;
|
||||
std::string name;
|
||||
std::string gameid;
|
||||
|
||||
WorldSpec(const std::string &path = "", const std::string &name = "",
|
||||
const std::string &gameid = "") :
|
||||
path(path),
|
||||
name(name), gameid(gameid)
|
||||
{
|
||||
}
|
||||
|
||||
bool isValid() const
|
||||
{
|
||||
return (!name.empty() && !path.empty() && !gameid.empty());
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<WorldSpec> getAvailableWorlds();
|
||||
|
||||
// loads the subgame's config and creates world directory
|
||||
// and world.mt if they don't exist
|
||||
bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
|
Loading…
Add table
Add a link
Reference in a new issue