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Enhance caves for mgv7, add ravines

This commit is contained in:
kwolekr 2013-04-27 22:40:52 -04:00
parent 0fb9567f13
commit 8767c78169
6 changed files with 359 additions and 46 deletions

View file

@ -274,23 +274,21 @@ void MapgenIndev::generateCaves(int max_stone_y) {
for (u32 i = 0; i < caves_count + bruises_count; i++) {
bool large_cave = (i >= caves_count);
CaveIndev cave(this, &ps, &ps2, node_min, large_cave,
c_water_source, c_lava_source);
CaveIndev cave(this, &ps, &ps2, node_min, large_cave);
cave.makeCave(node_min, node_max, max_stone_y);
}
}
CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
v3s16 node_min, bool is_large_cave,
content_t c_water, content_t c_lava) {
CaveIndev::CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
v3s16 node_min, bool is_large_cave) {
this->vm = mg->vm;
this->water_level = mg->water_level;
this->large_cave = is_large_cave;
this->ps = ps;
this->ps2 = ps2;
this->c_water_source = c_water;
this->c_lava_source = c_lava;
this->c_water_source = mg->c_water_source;
this->c_lava_source = mg->c_lava_source;
min_tunnel_diameter = 2;
max_tunnel_diameter = ps->range(2,6);