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Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
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3 changed files with 17 additions and 1 deletions
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@ -158,6 +158,9 @@ private:
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// is_player(self)
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static int l_is_player(lua_State *L);
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// is_player_connected(self)
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static int l_is_player_connected(lua_State *L);
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// get_player_name(self)
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static int l_get_player_name(lua_State *L);
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