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https://github.com/luanti-org/luanti.git
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parent
291e7730cf
commit
86d7f84b89
26 changed files with 120 additions and 139 deletions
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@ -350,7 +350,7 @@ int ModApiEnvMod::l_get_node(lua_State *L)
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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MapNode n = env->getMap().getNodeNoEx(pos);
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MapNode n = env->getMap().getNode(pos);
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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return 1;
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@ -366,7 +366,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool pos_ok;
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MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
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MapNode n = env->getMap().getNode(pos, &pos_ok);
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if (pos_ok) {
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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@ -392,7 +392,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
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u32 dnr = time_to_daynight_ratio(time_of_day, true);
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bool is_position_ok;
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MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
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MapNode n = env->getMap().getNode(pos, &is_position_ok);
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if (is_position_ok) {
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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lua_pushinteger(L, n.getLightBlend(dnr, ndef));
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@ -417,7 +417,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
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MapNode n = readnode(L, 2, ndef);
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// Don't attempt to load non-loaded area as of now
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MapNode n_old = env->getMap().getNodeNoEx(pos);
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MapNode n_old = env->getMap().getNode(pos);
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if(n_old.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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@ -446,7 +446,7 @@ int ModApiEnvMod::l_dig_node(lua_State *L)
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v3s16 pos = read_v3s16(L, 1);
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// Don't attempt to load non-loaded area as of now
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MapNode n = env->getMap().getNodeNoEx(pos);
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MapNode n = env->getMap().getNode(pos);
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if(n.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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@ -469,7 +469,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
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v3s16 pos = read_v3s16(L, 1);
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// Don't attempt to load non-loaded area as of now
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MapNode n = env->getMap().getNodeNoEx(pos);
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MapNode n = env->getMap().getNode(pos);
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if(n.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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@ -491,7 +491,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
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}
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = env->getMap().getNodeNoEx(pos);
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MapNode n = env->getMap().getNode(pos);
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lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
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return 1;
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}
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@ -506,7 +506,7 @@ int ModApiEnvMod::l_get_node_level(lua_State *L)
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}
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = env->getMap().getNodeNoEx(pos);
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MapNode n = env->getMap().getNode(pos);
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lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
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return 1;
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}
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@ -522,7 +522,7 @@ int ModApiEnvMod::l_set_node_level(lua_State *L)
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u8 level = 1;
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if(lua_isnumber(L, 2))
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level = lua_tonumber(L, 2);
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MapNode n = env->getMap().getNodeNoEx(pos);
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MapNode n = env->getMap().getNode(pos);
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lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
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env->setNode(pos, n);
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return 1;
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@ -539,7 +539,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L)
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u8 level = 1;
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if(lua_isnumber(L, 2))
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level = lua_tonumber(L, 2);
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MapNode n = env->getMap().getNodeNoEx(pos);
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MapNode n = env->getMap().getNode(pos);
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lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
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env->setNode(pos, n);
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return 1;
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@ -780,7 +780,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
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for (const v3s16 &i : list) {
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v3s16 p = pos + i;
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content_t c = env->getMap().getNodeNoEx(p).getContent();
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content_t c = env->getMap().getNode(p).getContent();
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if (CONTAINS(filter, c)) {
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push_v3s16(L, p);
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return 1;
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@ -832,7 +832,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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for (s16 y = minp.Y; y <= maxp.Y; y++)
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for (s16 z = minp.Z; z <= maxp.Z; z++) {
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v3s16 p(x, y, z);
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content_t c = env->getMap().getNodeNoEx(p).getContent();
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content_t c = env->getMap().getNode(p).getContent();
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std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c);
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if (it != filter.end()) {
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@ -898,10 +898,10 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
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for (s16 z = minp.Z; z <= maxp.Z; z++) {
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s16 y = minp.Y;
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v3s16 p(x, y, z);
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content_t c = env->getMap().getNodeNoEx(p).getContent();
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content_t c = env->getMap().getNode(p).getContent();
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for (; y <= maxp.Y; y++) {
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v3s16 psurf(x, y + 1, z);
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content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
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content_t csurf = env->getMap().getNode(psurf).getContent();
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if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
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CONTAINS(filter, c)) {
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push_v3s16(L, v3s16(x, y, z));
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