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Merge pull request #8776 from osjc/FixGetNode

Finish getNode cleanup
This commit is contained in:
Jozef Behran 2019-08-10 19:45:44 +02:00 committed by sfan5
parent 291e7730cf
commit 86d7f84b89
26 changed files with 120 additions and 139 deletions

View file

@ -206,7 +206,7 @@ bool wouldCollideWithCeiling(
static inline void getNeighborConnectingFace(const v3s16 &p,
const NodeDefManager *nodedef, Map *map, MapNode n, int v, int *neighbors)
{
MapNode n2 = map->getNodeNoEx(p);
MapNode n2 = map->getNode(p);
if (nodedef->nodeboxConnects(n, n2, v))
*neighbors |= v;
}
@ -278,7 +278,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
for (p.Y = min.Y; p.Y <= max.Y; p.Y++)
for (p.Z = min.Z; p.Z <= max.Z; p.Z++) {
bool is_position_valid;
MapNode n = map->getNodeNoEx(p, &is_position_valid);
MapNode n = map->getNode(p, &is_position_valid);
if (is_position_valid && n.getContent() != CONTENT_IGNORE) {
// Object collides into walkable nodes