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Add no_texture.png as fallback for unspecified textures
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commit
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11 changed files with 68 additions and 23 deletions
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@ -1007,11 +1007,15 @@ void drawItemStack(
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bool draw_overlay = false;
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bool has_mesh = false;
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ItemMesh *imesh;
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// Render as mesh if animated or no inventory image
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
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ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
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if (!imesh || !imesh->mesh)
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return;
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imesh = client->idef()->getWieldMesh(def.name, client);
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has_mesh = imesh && imesh->mesh;
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}
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if (has_mesh) {
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scene::IMesh *mesh = imesh->mesh;
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driver->clearBuffers(video::ECBF_DEPTH);
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s32 delta = 0;
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@ -1103,10 +1107,17 @@ void drawItemStack(
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draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
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} else { // Otherwise just draw as 2D
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video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
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if (!texture)
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return;
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video::SColor color =
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client->idef()->getItemstackColor(item, client);
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video::SColor color;
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if (texture) {
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color = client->idef()->getItemstackColor(item, client);
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} else {
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color = video::SColor(255, 255, 255, 255);
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ITextureSource *tsrc = client->getTextureSource();
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texture = tsrc->getTexture("no_texture.png");
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if (!texture)
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return;
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}
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const video::SColor colors[] = { color, color, color, color };
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draw2DImageFilterScaled(driver, texture, rect,
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