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Add no_texture.png as fallback for unspecified textures

This commit is contained in:
Wuzzy 2021-10-20 19:50:16 +00:00 committed by GitHub
parent c82ec8b210
commit 86b44ecd82
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 68 additions and 23 deletions

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@ -647,7 +647,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
m_spritenode->setMaterialTexture(0,
tsrc->getTextureForMesh("unknown_node.png"));
tsrc->getTextureForMesh("no_texture.png"));
setSceneNodeMaterial(m_spritenode);
@ -1288,7 +1288,7 @@ void GenericCAO::updateTextures(std::string mod)
if (m_spritenode) {
if (m_prop.visual == "sprite") {
std::string texturestring = "unknown_node.png";
std::string texturestring = "no_texture.png";
if (!m_prop.textures.empty())
texturestring = m_prop.textures[0];
texturestring += mod;
@ -1367,7 +1367,7 @@ void GenericCAO::updateTextures(std::string mod)
{
for (u32 i = 0; i < 6; ++i)
{
std::string texturestring = "unknown_node.png";
std::string texturestring = "no_texture.png";
if(m_prop.textures.size() > i)
texturestring = m_prop.textures[i];
texturestring += mod;
@ -1400,7 +1400,7 @@ void GenericCAO::updateTextures(std::string mod)
} else if (m_prop.visual == "upright_sprite") {
scene::IMesh *mesh = m_meshnode->getMesh();
{
std::string tname = "unknown_object.png";
std::string tname = "no_texture.png";
if (!m_prop.textures.empty())
tname = m_prop.textures[0];
tname += mod;
@ -1422,7 +1422,7 @@ void GenericCAO::updateTextures(std::string mod)
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
}
{
std::string tname = "unknown_object.png";
std::string tname = "no_texture.png";
if (m_prop.textures.size() >= 2)
tname = m_prop.textures[1];
else if (!m_prop.textures.empty())