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Add no_texture.png as fallback for unspecified textures
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parent
c82ec8b210
commit
86b44ecd82
11 changed files with 68 additions and 23 deletions
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@ -647,7 +647,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
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m_spritenode->grab();
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m_spritenode->setMaterialTexture(0,
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tsrc->getTextureForMesh("unknown_node.png"));
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tsrc->getTextureForMesh("no_texture.png"));
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setSceneNodeMaterial(m_spritenode);
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@ -1288,7 +1288,7 @@ void GenericCAO::updateTextures(std::string mod)
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if (m_spritenode) {
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if (m_prop.visual == "sprite") {
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std::string texturestring = "unknown_node.png";
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std::string texturestring = "no_texture.png";
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if (!m_prop.textures.empty())
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texturestring = m_prop.textures[0];
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texturestring += mod;
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@ -1367,7 +1367,7 @@ void GenericCAO::updateTextures(std::string mod)
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{
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for (u32 i = 0; i < 6; ++i)
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{
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std::string texturestring = "unknown_node.png";
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std::string texturestring = "no_texture.png";
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if(m_prop.textures.size() > i)
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texturestring = m_prop.textures[i];
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texturestring += mod;
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@ -1400,7 +1400,7 @@ void GenericCAO::updateTextures(std::string mod)
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} else if (m_prop.visual == "upright_sprite") {
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scene::IMesh *mesh = m_meshnode->getMesh();
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{
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std::string tname = "unknown_object.png";
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std::string tname = "no_texture.png";
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if (!m_prop.textures.empty())
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tname = m_prop.textures[0];
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tname += mod;
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@ -1422,7 +1422,7 @@ void GenericCAO::updateTextures(std::string mod)
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buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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}
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{
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std::string tname = "unknown_object.png";
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std::string tname = "no_texture.png";
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if (m_prop.textures.size() >= 2)
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tname = m_prop.textures[1];
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else if (!m_prop.textures.empty())
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@ -3331,9 +3331,8 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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} else {
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MapNode n = map.getNode(nodepos);
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if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
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m_game_ui->setInfoText(L"Unknown node: " +
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utf8_to_wide(nodedef_manager->get(n).name));
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if (nodedef_manager->get(n).name == "unknown") {
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m_game_ui->setInfoText(L"Unknown node");
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}
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}
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@ -1007,11 +1007,15 @@ void drawItemStack(
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bool draw_overlay = false;
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bool has_mesh = false;
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ItemMesh *imesh;
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// Render as mesh if animated or no inventory image
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
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ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
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if (!imesh || !imesh->mesh)
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return;
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imesh = client->idef()->getWieldMesh(def.name, client);
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has_mesh = imesh && imesh->mesh;
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}
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if (has_mesh) {
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scene::IMesh *mesh = imesh->mesh;
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driver->clearBuffers(video::ECBF_DEPTH);
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s32 delta = 0;
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@ -1103,10 +1107,17 @@ void drawItemStack(
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draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
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} else { // Otherwise just draw as 2D
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video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
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if (!texture)
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return;
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video::SColor color =
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client->idef()->getItemstackColor(item, client);
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video::SColor color;
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if (texture) {
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color = client->idef()->getItemstackColor(item, client);
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} else {
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color = video::SColor(255, 255, 255, 255);
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ITextureSource *tsrc = client->getTextureSource();
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texture = tsrc->getTexture("no_texture.png");
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if (!texture)
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return;
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}
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const video::SColor colors[] = { color, color, color, color };
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draw2DImageFilterScaled(driver, texture, rect,
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@ -458,9 +458,14 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
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}
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return;
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} else if (!def.inventory_image.empty()) {
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setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
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tsrc, 1);
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} else {
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if (!def.inventory_image.empty()) {
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setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
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tsrc, 1);
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} else {
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setExtruded("no_texture.png", "", def.wield_scale, tsrc, 1);
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}
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m_colors.emplace_back();
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// overlay is white, if present
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m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
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