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Add get and set functions for the nametag color
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parent
99cf53c908
commit
86a963caca
9 changed files with 104 additions and 2 deletions
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@ -1274,6 +1274,48 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
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return 1;
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}
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// set_nametag_color(self, color)
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int ObjectRef::l_set_nametag_color(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO *playersao = getplayersao(ref);
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if (playersao == NULL)
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return 0;
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video::SColor color(255,255,255,255);
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if (!lua_isnil(L, 2))
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color = readARGB8(L, 2);
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playersao->setNametagColor(color);
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lua_pushboolean(L, true);
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return 1;
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}
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// get_nametag_color(self)
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int ObjectRef::l_get_nametag_color(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO *playersao = getplayersao(ref);
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if (playersao == NULL)
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return 0;
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video::SColor color = playersao->getNametagColor();
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lua_newtable(L);
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lua_pushnumber(L, color.getAlpha());
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lua_setfield(L, -2, "a");
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lua_pushnumber(L, color.getRed());
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lua_setfield(L, -2, "r");
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lua_pushnumber(L, color.getGreen());
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lua_setfield(L, -2, "g");
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lua_pushnumber(L, color.getBlue());
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lua_setfield(L, -2, "b");
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return 1;
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}
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ObjectRef::ObjectRef(ServerActiveObject *object):
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m_object(object)
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{
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@ -1396,5 +1438,7 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, override_day_night_ratio),
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luamethod(ObjectRef, set_local_animation),
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luamethod(ObjectRef, set_eye_offset),
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luamethod(ObjectRef, set_nametag_color),
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luamethod(ObjectRef, get_nametag_color),
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{0,0}
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};
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@ -240,6 +240,12 @@ private:
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// set_eye_offset(self, v3f first pv, v3f third pv)
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static int l_set_eye_offset(lua_State *L);
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// set_nametag_color(self, color)
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static int l_set_nametag_color(lua_State *L);
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// get_nametag_color(self)
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static int l_get_nametag_color(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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