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Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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8 changed files with 141 additions and 2 deletions
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@ -242,6 +242,8 @@ void content_mapnode_init()
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{
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f->setAllTextures("[noalpha:leaves.png");
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}
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f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
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f->extra_dug_item_rarity = 10;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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@ -629,6 +631,18 @@ void content_mapnode_init()
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f->setInventoryTexture("nc_rb.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 3.0);
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i = CONTENT_SAPLING;
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f = &content_features(i);
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f->param_type = CPT_LIGHT;
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f->setAllTextures("sapling.png");
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f->setInventoryTexture("sapling.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->light_propagates = true;
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f->air_equivalent = false;
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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i = CONTENT_APPLE;
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f = &content_features(i);
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