mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Rework object attachment handling to fix bugs (#14825)
This commit is contained in:
parent
a0e33ba9ea
commit
85e717fcd1
17 changed files with 245 additions and 172 deletions
|
@ -5100,12 +5100,15 @@ Callbacks:
|
|||
to the object (not necessarily an actual rightclick)
|
||||
* `clicker`: an `ObjectRef` (may or may not be a player)
|
||||
* `on_attach_child(self, child)`
|
||||
* `child`: an `ObjectRef` of the child that attaches
|
||||
* Called after another object is attached to this object.
|
||||
* `child`: an `ObjectRef` of the child
|
||||
* `on_detach_child(self, child)`
|
||||
* `child`: an `ObjectRef` of the child that detaches
|
||||
* Called after another object has detached from this object.
|
||||
* `child`: an `ObjectRef` of the child
|
||||
* `on_detach(self, parent)`
|
||||
* `parent`: an `ObjectRef` (can be `nil`) from where it got detached
|
||||
* This happens before the parent object is removed from the world
|
||||
* Called after detaching from another object.
|
||||
* `parent`: an `ObjectRef` from where it got detached
|
||||
* Note: this is also called before removal from the world.
|
||||
* `get_staticdata(self)`
|
||||
* Should return a string that will be passed to `on_activate` when the
|
||||
object is instantiated the next time.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue