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Use a more standard order of yes/no/cancel/whatever buttons in dialogs

This commit is contained in:
Perttu Ahola 2012-03-15 13:18:21 +02:00
parent eea3277b81
commit 8551ddc839
2 changed files with 10 additions and 10 deletions

View file

@ -106,15 +106,15 @@ void GUIConfirmMenu::regenerateGui(v2u32 screensize)
int bw = 100;
{
core::rect<s32> rect(0, 0, bw, 30);
rect = rect + v2s32(size.X/2-bw/2-bw/2-5, size.Y/2-30/2+25);
Environment->addButton(rect, this, GUI_ID_NO,
wgettext("No"));
rect = rect + v2s32(size.X/2-bw/2-(bw/2+5), size.Y/2-30/2+25);
Environment->addButton(rect, this, GUI_ID_YES,
wgettext("Yes"));
}
{
core::rect<s32> rect(0, 0, bw, 30);
rect = rect + v2s32(size.X/2-bw/2+bw/2+5, size.Y/2-30/2+25);
Environment->addButton(rect, this, GUI_ID_YES,
wgettext("Yes"));
rect = rect + v2s32(size.X/2-bw/2+(bw/2+5), size.Y/2-30/2+25);
Environment->addButton(rect, this, GUI_ID_NO,
wgettext("No"));
}
changeCtype("C");
}