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Cleanup various headers to reduce compilation times (#6255)
* Cleanup various headers to reduce compilation times
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parent
816bca32ac
commit
85511a642f
51 changed files with 94 additions and 84 deletions
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@ -23,7 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "networkprotocol.h"
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#include "networkpacket.h"
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class NetworkPacket;
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enum ToClientConnectionState {
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TOCLIENT_STATE_NOT_CONNECTED,
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@ -563,6 +563,20 @@ void IncomingSplitBuffer::removeUnreliableTimedOuts(float dtime, float timeout)
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}
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}
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/*
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ConnectionCommand
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*/
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void ConnectionCommand::send(u16 peer_id_, u8 channelnum_, NetworkPacket *pkt,
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bool reliable_)
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{
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type = CONNCMD_SEND;
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peer_id = peer_id_;
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channelnum = channelnum_;
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data = pkt->oldForgePacket();
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reliable = reliable_;
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}
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/*
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Channel
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*/
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@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "socket.h"
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#include "exceptions.h"
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#include "constants.h"
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#include "network/networkpacket.h"
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#include "util/pointer.h"
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#include "util/container.h"
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#include "util/thread.h"
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@ -433,15 +432,8 @@ struct ConnectionCommand
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type = CONNCMD_DISCONNECT_PEER;
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peer_id = peer_id_;
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}
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void send(u16 peer_id_, u8 channelnum_,
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NetworkPacket* pkt, bool reliable_)
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{
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type = CONNCMD_SEND;
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peer_id = peer_id_;
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channelnum = channelnum_;
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data = pkt->oldForgePacket();
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reliable = reliable_;
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}
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void send(u16 peer_id_, u8 channelnum_, NetworkPacket* pkt, bool reliable_);
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void ack(u16 peer_id_, u8 channelnum_, const SharedBuffer<u8> &data_)
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{
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@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "networkpacket.h"
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#include "debug.h"
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#include <sstream>
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#include "exceptions.h"
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#include "util/serialize.h"
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@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef NETWORKPACKET_HEADER
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#define NETWORKPACKET_HEADER
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#include <SColor.h>
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#include "util/pointer.h"
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#include "util/numeric.h"
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#include "networkprotocol.h"
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class NetworkPacket
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{
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@ -23,7 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "networkprotocol.h"
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#include "networkpacket.h"
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class NetworkPacket;
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enum ToServerConnectionState {
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TOSERVER_STATE_NOT_CONNECTED,
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