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Add buttons to ContentDB in game bar and configure world (#9944)

This commit is contained in:
rubenwardy 2020-06-04 21:53:26 +01:00 committed by GitHub
parent c1e01bc638
commit 850af80089
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 79 additions and 39 deletions

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@ -23,7 +23,49 @@ local function modname_valid(name)
return not name:find("[^a-z0-9_]")
end
local function init_data(data)
data.list = filterlist.create(
pkgmgr.preparemodlist,
pkgmgr.comparemod,
function(element, uid)
if element.name == uid then
return true
end
end,
function(element, criteria)
if criteria.hide_game and
element.is_game_content then
return false
end
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
end
return true
end,
{
worldpath = data.worldspec.path,
gameid = data.worldspec.gameid
})
if data.selected_mod > data.list:size() then
data.selected_mod = 0
end
data.list:set_filtercriteria({
hide_game = data.hide_gamemods,
hide_modpackcontents = data.hide_modpackcontents
})
data.list:add_sort_mechanism("alphabetic", sort_mod_list)
data.list:set_sortmode("alphabetic")
end
local function get_formspec(data)
if not data.list then
init_data(data)
end
local mod = data.list:get_list()[data.selected_mod] or {name = ""}
local retval =
@ -85,11 +127,14 @@ local function get_formspec(data)
end
end
end
retval = retval ..
"button[3.25,7;2.5,0.5;btn_config_world_save;" ..
fgettext("Save") .. "]" ..
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
fgettext("Cancel") .. "]"
fgettext("Cancel") .. "]" ..
"button[9,7;2.5,0.5;btn_config_world_cdb;" ..
fgettext("Find More Mods") .. "]"
if mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
@ -198,6 +243,16 @@ local function handle_buttons(this, fields)
return true
end
if fields.btn_config_world_cdb then
this.data.list = nil
local dlg = create_store_dlg("mod")
dlg:set_parent(this)
this:hide()
dlg:show()
return true
end
if fields.btn_enable_all_mods then
local list = this.data.list:get_raw_list()
@ -247,43 +302,5 @@ function create_configure_world_dlg(worldidx)
return
end
dlg.data.list = filterlist.create(
pkgmgr.preparemodlist,
pkgmgr.comparemod,
function(element, uid)
if element.name == uid then
return true
end
end,
function(element, criteria)
if criteria.hide_game and
element.is_game_content then
return false
end
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
end
return true
end,
{
worldpath = dlg.data.worldspec.path,
gameid = dlg.data.worldspec.gameid
}
)
if dlg.data.selected_mod > dlg.data.list:size() then
dlg.data.selected_mod = 0
end
dlg.data.list:set_filtercriteria({
hide_game = dlg.data.hide_gamemods,
hide_modpackcontents = dlg.data.hide_modpackcontents
})
dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
dlg.data.list:set_sortmode("alphabetic")
return dlg
end