From 84c345cd562dff19525e7b8c59eab987f08bd1e5 Mon Sep 17 00:00:00 2001 From: Zughy <63455151+Zughy@users.noreply.github.com> Date: Fri, 5 Sep 2025 00:41:04 +0200 Subject: [PATCH] whitespace --- doc/direction.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/direction.md b/doc/direction.md index d90de34b8f..07bb04cd22 100644 --- a/doc/direction.md +++ b/doc/direction.md @@ -30,7 +30,7 @@ See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info. Server-Sent Client-side Modding has been a long requested feature, as it allows game developers to highly expand the tools for their creations. Implementing SSCSM also means to feature more dehardcoding, furthermore -allowing us to improve the overall performances of the engine. +allowing us to improve the overall performances of the engine. Instead of focusing on short-term solutions that will inevitably lead to more technical debt to deal with, SSCSM paves the way for a cleaner architecture