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better grass generation (integration to sunlight propagation algorithms)

This commit is contained in:
Perttu Ahola 2010-12-26 14:34:34 +02:00
parent c32da52104
commit 847a4227b8
3 changed files with 90 additions and 29 deletions

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@ -310,7 +310,8 @@ public:
// Updates all DAYNIGHT_CACHE_COUNT meshes
void updateMeshes(s32 first_i=0);*/
#endif // !SERVER
// See comments in mapblock.cpp
bool propagateSunlight(core::map<v3s16, bool> & light_sources);
// Copies data to VoxelManipulator to getPosRelative()