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Restructure devtest's unittests and run them in CI (#11859)
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1c5ece8334
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12 changed files with 292 additions and 75 deletions
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@ -125,6 +125,15 @@ protected:
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friend class ModApiEnvMod;
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friend class LuaVoxelManip;
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/*
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Subtle edge case with coroutines: If for whatever reason you have a
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method in a subclass that's called from existing lua_CFunction
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(any of the l_*.cpp files) then make it static and take the lua_State*
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as an argument. This is REQUIRED because getStack() will not return the
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correct state if called inside coroutines.
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Also note that src/script/common/ is the better place for such helpers.
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*/
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lua_State* getStack()
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{ return m_luastack; }
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@ -198,10 +198,8 @@ std::string ScriptApiServer::formatChatMessage(const std::string &name,
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return ret;
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}
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u32 ScriptApiServer::allocateDynamicMediaCallback(int f_idx)
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u32 ScriptApiServer::allocateDynamicMediaCallback(lua_State *L, int f_idx)
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{
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lua_State *L = getStack();
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if (f_idx < 0)
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f_idx = lua_gettop(L) + f_idx + 1;
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@ -235,7 +233,7 @@ u32 ScriptApiServer::allocateDynamicMediaCallback(int f_idx)
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void ScriptApiServer::freeDynamicMediaCallback(u32 token)
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{
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lua_State *L = getStack();
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SCRIPTAPI_PRECHECKHEADER
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verbosestream << "freeDynamicMediaCallback(" << token << ")" << std::endl;
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@ -51,7 +51,7 @@ public:
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const std::string &password);
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/* dynamic media handling */
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u32 allocateDynamicMediaCallback(int f_idx);
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static u32 allocateDynamicMediaCallback(lua_State *L, int f_idx);
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void freeDynamicMediaCallback(u32 token);
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void on_dynamic_media_added(u32 token, const char *playername);
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