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Fix a memory leak (#5636)
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3e71c8f482
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2 changed files with 15 additions and 12 deletions
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@ -85,6 +85,7 @@ void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
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/*
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* Clone the mesh buffer.
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* The returned pointer should be dropped.
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*/
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scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer);
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