From 8449f5f6db8ef9ad9fbd10ae7ecb4e6cfcc665f9 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Wed, 26 Feb 2025 17:21:22 +0100 Subject: [PATCH] Make devtest grass use overlay tiles --- games/devtest/mods/basenodes/init.lua | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/games/devtest/mods/basenodes/init.lua b/games/devtest/mods/basenodes/init.lua index a6cc680b4..532fca633 100644 --- a/games/devtest/mods/basenodes/init.lua +++ b/games/devtest/mods/basenodes/init.lua @@ -22,11 +22,15 @@ core.register_node("basenodes:desert_stone", { core.register_node("basenodes:dirt_with_grass", { description = "Dirt with Grass", - tiles ={"default_grass.png", + -- Using overlays here has no real merit here but we do it anyway so + -- overlay-related bugs become more apparent in devtest. + tiles = {"default_dirt.png"}, + overlay_tiles = { + "default_grass.png", -- a little dot on the bottom to distinguish it from dirt - "default_dirt.png^basenodes_dirt_with_grass_bottom.png", - {name = "default_dirt.png^default_grass_side.png", - tileable_vertical = false}}, + "basenodes_dirt_with_grass_bottom.png", + {name = "default_grass_side.png", tileable_vertical = false}, + }, groups = {crumbly=3, soil=1}, })