mirror of
https://github.com/luanti-org/luanti.git
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Replace old active block random node modifying things with actual ActiveBlockModifiers
This commit is contained in:
parent
05df2ee8a4
commit
842eb5da28
11 changed files with 528 additions and 422 deletions
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@ -17,6 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <set>
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#include <list>
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#include <map>
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#include "environment.h"
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#include "filesys.h"
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#include "porting.h"
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@ -296,6 +299,12 @@ ServerEnvironment::~ServerEnvironment()
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// Drop/delete map
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m_map->drop();
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// Delete ActiveBlockModifiers
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for(core::list<ActiveBlockModifier*>::Iterator
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i = m_abms.begin(); i != m_abms.end(); i++){
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delete (*i);
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}
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}
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void ServerEnvironment::serializePlayers(const std::string &savedir)
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@ -545,56 +554,101 @@ void ServerEnvironment::loadMeta(const std::string &savedir)
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}
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}
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#if 0
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// This is probably very useless
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void spawnRandomObjects(MapBlock *block)
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struct ActiveABM
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{
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for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
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for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
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ActiveBlockModifier *abm;
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int chance;
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};
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class ABMHandler
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{
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private:
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ServerEnvironment *m_env;
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std::map<content_t, std::list<ActiveABM> > m_aabms;
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public:
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ABMHandler(core::list<ActiveBlockModifier*> &abms,
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float dtime_s, ServerEnvironment *env):
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m_env(env)
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{
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bool last_node_walkable = false;
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for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
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{
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v3s16 p(x0,y0,z0);
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MapNode n = block->getNodeNoEx(p);
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if(n.getContent() == CONTENT_IGNORE)
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continue;
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if(m_gamedef->ndef()->get(n).liquid_type != LIQUID_NONE)
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continue;
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if(m_gamedef->ndef()->get(n).walkable)
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{
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last_node_walkable = true;
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continue;
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}
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if(last_node_walkable)
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{
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// If block contains light information
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if(m_gamedef->ndef()->get(n).param_type == CPT_LIGHT)
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{
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if(n.getLight(LIGHTBANK_DAY) <= 5)
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{
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if(myrand() % 1000 == 0)
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{
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v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
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pos_f.Y -= BS*0.4;
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ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
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std::string data = obj->getStaticData();
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StaticObject s_obj(obj->getType(),
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obj->getBasePosition(), data);
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// Add one
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block->m_static_objects.insert(0, s_obj);
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delete obj;
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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"spawnRandomObjects");
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}
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}
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infostream<<"ABMHandler: dtime_s="<<dtime_s<<std::endl;
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if(dtime_s < 0.001)
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return;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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for(core::list<ActiveBlockModifier*>::Iterator
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i = abms.begin(); i != abms.end(); i++){
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ActiveBlockModifier *abm = *i;
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ActiveABM aabm;
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aabm.abm = abm;
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float intervals = dtime_s / abm->getTriggerInterval();
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float chance = abm->getTriggerChance();
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if(chance == 0)
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chance = 1;
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aabm.chance = 1.0 / pow(1.0 / chance, intervals);
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if(aabm.chance == 0)
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aabm.chance = 1;
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std::set<std::string> contents_s = abm->getTriggerContents();
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for(std::set<std::string>::iterator
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i = contents_s.begin(); i != contents_s.end(); i++){
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content_t c = ndef->getId(*i);
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if(c == CONTENT_IGNORE)
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continue;
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std::map<content_t, std::list<ActiveABM> >::iterator j;
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j = m_aabms.find(c);
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if(j == m_aabms.end()){
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std::list<ActiveABM> aabmlist;
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m_aabms[c] = aabmlist;
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j = m_aabms.find(c);
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}
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j->second.push_back(aabm);
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}
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last_node_walkable = false;
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}
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}
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}
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#endif
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void apply(MapBlock *block)
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{
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ServerMap *map = &m_env->getServerMap();
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// Find out how many objects the block contains
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u32 active_object_count = block->m_static_objects.m_active.size();
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// Find out how many objects this and all the neighbors contain
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u32 active_object_count_wider = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if(block2==NULL)
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continue;
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active_object_count_wider +=
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block2->m_static_objects.m_active.size()
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+ block2->m_static_objects.m_stored.size();
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}
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v3s16 p0;
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
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for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
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{
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MapNode n = block->getNodeNoEx(p0);
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content_t c = n.getContent();
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v3s16 p = p0 + block->getPosRelative();
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std::map<content_t, std::list<ActiveABM> >::iterator j;
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j = m_aabms.find(c);
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if(j == m_aabms.end())
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continue;
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for(std::list<ActiveABM>::iterator
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i = j->second.begin(); i != j->second.end(); i++){
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if(myrand() % i->chance != 0)
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continue;
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// Call all the trigger variations
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i->abm->trigger(m_env, p, n);
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i->abm->trigger(m_env, p, n,
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active_object_count, active_object_count_wider);
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}
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}
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}
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};
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void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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{
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@ -605,10 +659,14 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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dtime_s = m_game_time - block->getTimestamp();
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dtime_s += additional_dtime;
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// Set current time as timestamp (and let it set ChangedFlag)
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block->setTimestamp(m_game_time);
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infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
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<<stamp<<", game time: "<<m_game_time<<std::endl;
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//infostream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
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// Set current time as timestamp
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block->setTimestampNoChangedFlag(m_game_time);
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infostream<<"ServerEnvironment::activateBlock(): block is "
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<<dtime_s<<" seconds old."<<std::endl;
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// Activate stored objects
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activateObjects(block);
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@ -626,36 +684,14 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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"node metadata modified in activateBlock");
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}
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// TODO: Do something
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// TODO: Implement usage of ActiveBlockModifier
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// Here's a quick demonstration
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v3s16 p0;
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
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for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
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{
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v3s16 p = p0 + block->getPosRelative();
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MapNode n = block->getNodeNoEx(p0);
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#if 1
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// Test something:
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// Convert all mud under proper day lighting to grass
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if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
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{
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if(dtime_s > 300)
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{
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MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
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if(m_gamedef->ndef()->get(n_top).light_propagates &&
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!m_gamedef->ndef()->get(n_top).isLiquid() &&
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n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
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{
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n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
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m_map->addNodeWithEvent(p, n);
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}
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}
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}
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#endif
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}
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/* Handle ActiveBlockModifiers */
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ABMHandler abmhandler(m_abms, dtime_s, this);
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abmhandler.apply(block);
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}
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void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
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{
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m_abms.push_back(abm);
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}
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void ServerEnvironment::clearAllObjects()
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@ -748,20 +784,6 @@ void ServerEnvironment::clearAllObjects()
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<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
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}
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static void getMob_dungeon_master(Settings &properties)
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{
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properties.set("looks", "dungeon_master");
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properties.setFloat("yaw", 1.57);
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properties.setFloat("hp", 30);
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properties.setBool("bright_shooting", true);
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properties.set("shoot_type", "fireball");
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properties.set("shoot_y", "0.7");
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properties.set("player_hit_damage", "1");
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properties.set("player_hit_distance", "1.0");
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properties.set("player_hit_interval", "0.5");
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properties.setBool("mindless_rage", myrand_range(0,100)==0);
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}
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void ServerEnvironment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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@ -930,6 +952,11 @@ void ServerEnvironment::step(float dtime)
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// Set current time as timestamp
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block->setTimestampNoChangedFlag(m_game_time);
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// If time has changed much from the one on disk,
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// set block to be saved when it is unloaded
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if(block->getTimestamp() > block->getDiskTimestamp() + 60)
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block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
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"Timestamp older than 60s (step)");
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// Run node metadata
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bool changed = block->m_node_metadata->step(dtime);
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@ -946,23 +973,15 @@ void ServerEnvironment::step(float dtime)
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}
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}
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if(m_active_blocks_test_interval.step(dtime, 10.0))
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const float abm_interval = 10.0;
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if(m_active_block_modifier_interval.step(dtime, abm_interval))
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{
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ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
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//float dtime = 10.0;
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TimeTaker timer("modify in active blocks");
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// Initialize handling of ActiveBlockModifiers
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ABMHandler abmhandler(m_abms, abm_interval, this);
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INodeDefManager *ndef = m_gamedef->ndef();
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// Pre-fetch content ids for the luge loop
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content_t c_dirt = ndef->getId("dirt");
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content_t c_grass = ndef->getId("dirt_with_grass");
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content_t c_tree = ndef->getId("tree");
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content_t c_jungletree = ndef->getId("jungletree");
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content_t c_stone = ndef->getId("stone");
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content_t c_mossycobble = ndef->getId("mossycobble");
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content_t c_sapling = ndef->getId("sapling");
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for(core::map<v3s16, bool>::Iterator
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i = m_active_blocks.m_list.getIterator();
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i.atEnd()==false; i++)
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@ -979,199 +998,8 @@ void ServerEnvironment::step(float dtime)
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// Set current time as timestamp
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block->setTimestampNoChangedFlag(m_game_time);
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/*
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Do stuff!
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Note that map modifications should be done using the event-
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making map methods so that the server gets information
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about them.
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Reading can be done quickly directly from the block.
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Everything should bind to inside this single content
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searching loop to keep things fast.
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*/
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// TODO: Implement usage of ActiveBlockModifier
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// Find out how many objects the block contains
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//u32 active_object_count = block->m_static_objects.m_active.size();
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// Find out how many objects this and all the neighbors contain
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u32 active_object_count_wider = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
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if(block==NULL)
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continue;
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active_object_count_wider +=
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block->m_static_objects.m_active.size()
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+ block->m_static_objects.m_stored.size();
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/*if(block->m_static_objects.m_stored.size() != 0){
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errorstream<<"ServerEnvironment::step(): "
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<<PP(block->getPos())<<" contains "
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<<block->m_static_objects.m_stored.size()
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<<" stored objects; "
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<<"when spawning objects, when counting active "
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<<"objects in wide area. relative position: "
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<<"("<<x<<","<<y<<","<<z<<")"<<std::endl;
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}*/
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}
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v3s16 p0;
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
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for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
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{
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v3s16 p = p0 + block->getPosRelative();
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MapNode n = block->getNodeNoEx(p0);
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/*
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Test something:
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Convert dirt under proper lighting to grass
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*/
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if(n.getContent() == c_dirt)
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{
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if(myrand()%20 == 0)
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{
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MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
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if(m_gamedef->ndef()->get(n_top).light_propagates &&
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!m_gamedef->ndef()->get(n_top).isLiquid() &&
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n_top.getLightBlend(getDayNightRatio(),
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m_gamedef->ndef()) >= 13)
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{
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n.setContent(c_grass);
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m_map->addNodeWithEvent(p, n);
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}
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}
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}
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/*
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Convert grass into dirt if under something else than air
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*/
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if(n.getContent() == c_grass)
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{
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//if(myrand()%20 == 0)
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{
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MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
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if(!m_gamedef->ndef()->get(n_top).light_propagates ||
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m_gamedef->ndef()->get(n_top).isLiquid())
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{
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n.setContent(c_dirt);
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m_map->addNodeWithEvent(p, n);
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}
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}
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}
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/*
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Rats spawn around regular trees
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*/
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if(n.getContent() == c_tree ||
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n.getContent() == c_jungletree)
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{
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if(myrand()%200 == 0 && active_object_count_wider == 0)
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{
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v3s16 p1 = p + v3s16(myrand_range(-2, 2),
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0, myrand_range(-2, 2));
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MapNode n1 = m_map->getNodeNoEx(p1);
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MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
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if(n1b.getContent() == c_grass &&
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n1.getContent() == CONTENT_AIR)
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{
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v3f pos = intToFloat(p1, BS);
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ServerActiveObject *obj = new RatSAO(this, pos);
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addActiveObject(obj);
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}
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}
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}
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/*
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Fun things spawn in caves and dungeons
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*/
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if(n.getContent() == c_stone ||
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n.getContent() == c_mossycobble)
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{
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if(myrand()%200 == 0 && active_object_count_wider == 0)
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{
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v3s16 p1 = p + v3s16(0,1,0);
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MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
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if(n1a.getLightBlend(getDayNightRatio(),
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m_gamedef->ndef()) <= 3){
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MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
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if(n1a.getContent() == CONTENT_AIR &&
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n1b.getContent() == CONTENT_AIR)
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{
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v3f pos = intToFloat(p1, BS);
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int i = myrand()%5;
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if(i == 0 || i == 1){
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actionstream<<"A dungeon master spawns at "
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<<PP(p1)<<std::endl;
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Settings properties;
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getMob_dungeon_master(properties);
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ServerActiveObject *obj = new MobV2SAO(
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this, pos, &properties);
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addActiveObject(obj);
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} else if(i == 2 || i == 3){
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actionstream<<"Rats spawn at "
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<<PP(p1)<<std::endl;
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for(int j=0; j<3; j++){
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ServerActiveObject *obj = new RatSAO(
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this, pos);
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addActiveObject(obj);
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}
|
||||
} else {
|
||||
actionstream<<"An oerkki spawns at "
|
||||
<<PP(p1)<<std::endl;
|
||||
ServerActiveObject *obj = new Oerkki1SAO(
|
||||
this, pos);
|
||||
addActiveObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Make trees from saplings!
|
||||
*/
|
||||
if(n.getContent() == c_sapling)
|
||||
{
|
||||
if(myrand()%50 == 0)
|
||||
{
|
||||
actionstream<<"A sapling grows into a tree at "
|
||||
<<PP(p)<<std::endl;
|
||||
|
||||
core::map<v3s16, MapBlock*> modified_blocks;
|
||||
v3s16 tree_p = p;
|
||||
ManualMapVoxelManipulator vmanip(m_map);
|
||||
v3s16 tree_blockp = getNodeBlockPos(tree_p);
|
||||
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
|
||||
bool is_apple_tree = myrand()%4 == 0;
|
||||
mapgen::make_tree(vmanip, tree_p, is_apple_tree,
|
||||
m_gamedef->ndef());
|
||||
vmanip.blitBackAll(&modified_blocks);
|
||||
|
||||
// update lighting
|
||||
core::map<v3s16, MapBlock*> lighting_modified_blocks;
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = modified_blocks.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
|
||||
}
|
||||
m_map->updateLighting(lighting_modified_blocks, modified_blocks);
|
||||
|
||||
// Send a MEET_OTHER event
|
||||
MapEditEvent event;
|
||||
event.type = MEET_OTHER;
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = modified_blocks.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
v3s16 p = i.getNode()->getKey();
|
||||
event.modified_blocks.insert(p, true);
|
||||
}
|
||||
m_map->dispatchEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Handle ActiveBlockModifiers */
|
||||
abmhandler.apply(block);
|
||||
}
|
||||
|
||||
u32 time_ms = timer.stop(true);
|
||||
|
@ -1241,60 +1069,6 @@ void ServerEnvironment::step(float dtime)
|
|||
*/
|
||||
removeRemovedObjects();
|
||||
}
|
||||
|
||||
if(g_settings->getBool("enable_experimental"))
|
||||
{
|
||||
|
||||
/*
|
||||
TEST CODE
|
||||
*/
|
||||
#if 0
|
||||
m_random_spawn_timer -= dtime;
|
||||
if(m_random_spawn_timer < 0)
|
||||
{
|
||||
//m_random_spawn_timer += myrand_range(2.0, 20.0);
|
||||
//m_random_spawn_timer += 2.0;
|
||||
m_random_spawn_timer += 200.0;
|
||||
|
||||
/*
|
||||
Find some position
|
||||
*/
|
||||
|
||||
/*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
|
||||
s16 y = 1 + getServerMap().findGroundLevel(p2d);
|
||||
v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
|
||||
|
||||
Player *player = getRandomConnectedPlayer();
|
||||
v3f pos(0,0,0);
|
||||
if(player)
|
||||
pos = player->getPosition();
|
||||
pos += v3f(
|
||||
myrand_range(-3,3)*BS,
|
||||
5,
|
||||
myrand_range(-3,3)*BS
|
||||
);
|
||||
|
||||
/*
|
||||
Create a ServerActiveObject
|
||||
*/
|
||||
|
||||
//TestSAO *obj = new TestSAO(this, pos);
|
||||
//ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1");
|
||||
//ServerActiveObject *obj = new RatSAO(this, pos);
|
||||
//ServerActiveObject *obj = new Oerkki1SAO(this, pos);
|
||||
//ServerActiveObject *obj = new FireflySAO(this, pos);
|
||||
|
||||
infostream<<"Server: Spawning MobV2SAO at "
|
||||
<<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
|
||||
|
||||
Settings properties;
|
||||
getMob_dungeon_master(properties);
|
||||
ServerActiveObject *obj = new MobV2SAO(this, pos, &properties);
|
||||
addActiveObject(obj);
|
||||
}
|
||||
#endif
|
||||
|
||||
} // enable_experimental
|
||||
}
|
||||
|
||||
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue