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(Re)spawn players within 'mapgen_limit'

Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.

Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.

Also fix default value of 'm_sao_limit_min'.
This commit is contained in:
paramat 2017-06-04 22:28:32 +01:00 committed by paramat
parent a9f02ab51c
commit 842acbfad2
4 changed files with 33 additions and 13 deletions

View file

@ -131,6 +131,9 @@ struct MapgenParams {
BiomeParams *bparams;
s16 mapgen_edge_min;
s16 mapgen_edge_max;
MapgenParams() :
mgtype(MAPGEN_DEFAULT),
chunksize(5),
@ -139,9 +142,12 @@ struct MapgenParams {
mapgen_limit(MAX_MAP_GENERATION_LIMIT),
flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
bparams(NULL),
m_sao_limit_min(MAX_MAP_GENERATION_LIMIT * BS),
mapgen_edge_min(-MAX_MAP_GENERATION_LIMIT),
mapgen_edge_max(MAX_MAP_GENERATION_LIMIT),
m_sao_limit_min(-MAX_MAP_GENERATION_LIMIT * BS),
m_sao_limit_max(MAX_MAP_GENERATION_LIMIT * BS),
m_sao_limit_calculated(false)
m_mapgen_edges_calculated(false)
{
}
@ -151,12 +157,14 @@ struct MapgenParams {
virtual void writeParams(Settings *settings) const;
bool saoPosOverLimit(const v3f &p);
s32 getSpawnRangeMax();
private:
void calcMapgenEdges();
float m_sao_limit_min;
float m_sao_limit_max;
bool m_sao_limit_calculated;
bool m_mapgen_edges_calculated;
};