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(Re)spawn players within 'mapgen_limit'
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
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parent
a9f02ab51c
commit
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4 changed files with 33 additions and 13 deletions
14
src/mapgen.h
14
src/mapgen.h
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@ -131,6 +131,9 @@ struct MapgenParams {
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BiomeParams *bparams;
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s16 mapgen_edge_min;
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s16 mapgen_edge_max;
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MapgenParams() :
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mgtype(MAPGEN_DEFAULT),
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chunksize(5),
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@ -139,9 +142,12 @@ struct MapgenParams {
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mapgen_limit(MAX_MAP_GENERATION_LIMIT),
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flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
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bparams(NULL),
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m_sao_limit_min(MAX_MAP_GENERATION_LIMIT * BS),
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mapgen_edge_min(-MAX_MAP_GENERATION_LIMIT),
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mapgen_edge_max(MAX_MAP_GENERATION_LIMIT),
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m_sao_limit_min(-MAX_MAP_GENERATION_LIMIT * BS),
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m_sao_limit_max(MAX_MAP_GENERATION_LIMIT * BS),
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m_sao_limit_calculated(false)
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m_mapgen_edges_calculated(false)
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{
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}
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@ -151,12 +157,14 @@ struct MapgenParams {
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virtual void writeParams(Settings *settings) const;
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bool saoPosOverLimit(const v3f &p);
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s32 getSpawnRangeMax();
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private:
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void calcMapgenEdges();
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float m_sao_limit_min;
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float m_sao_limit_max;
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bool m_sao_limit_calculated;
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bool m_mapgen_edges_calculated;
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};
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