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(Re)spawn players within 'mapgen_limit'
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
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4 changed files with 33 additions and 13 deletions
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@ -1053,12 +1053,13 @@ void MapgenParams::writeParams(Settings *settings) const
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// 'mapgen_limit'), and corresponding exact limits for SAO entities.
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void MapgenParams::calcMapgenEdges()
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{
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if (m_mapgen_edges_calculated)
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return;
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// Central chunk offset, in blocks
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s16 ccoff_b = -chunksize / 2;
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// Chunksize, in nodes
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s32 csize_n = chunksize * MAP_BLOCKSIZE;
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// Minp/maxp of central chunk, in nodes
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s16 ccmin = ccoff_b * MAP_BLOCKSIZE;
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s16 ccmax = ccmin + csize_n - 1;
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@ -1077,21 +1078,21 @@ void MapgenParams::calcMapgenEdges()
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s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0);
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s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0);
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// Mapgen edges, in nodes
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// These values may be useful later as additional class members
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s16 mapgen_edge_min = ccmin - numcmin * csize_n;
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s16 mapgen_edge_max = ccmax + numcmax * csize_n;
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mapgen_edge_min = ccmin - numcmin * csize_n;
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mapgen_edge_max = ccmax + numcmax * csize_n;
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// SAO position limits, in Irrlicht units
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m_sao_limit_min = mapgen_edge_min * BS - 3.0f;
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m_sao_limit_max = mapgen_edge_max * BS + 3.0f;
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m_mapgen_edges_calculated = true;
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}
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bool MapgenParams::saoPosOverLimit(const v3f &p)
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{
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if (!m_sao_limit_calculated) {
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if (!m_mapgen_edges_calculated)
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calcMapgenEdges();
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m_sao_limit_calculated = true;
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}
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return p.X < m_sao_limit_min ||
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p.X > m_sao_limit_max ||
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p.Y < m_sao_limit_min ||
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@ -1099,3 +1100,11 @@ bool MapgenParams::saoPosOverLimit(const v3f &p)
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p.Z < m_sao_limit_min ||
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p.Z > m_sao_limit_max;
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}
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s32 MapgenParams::getSpawnRangeMax()
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{
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calcMapgenEdges();
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return MYMIN(-mapgen_edge_min, mapgen_edge_max);
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}
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