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(Re)spawn players within 'mapgen_limit'

Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.

Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.

Also fix default value of 'm_sao_limit_min'.
This commit is contained in:
paramat 2017-06-04 22:28:32 +01:00 committed by paramat
parent a9f02ab51c
commit 842acbfad2
4 changed files with 33 additions and 13 deletions

View file

@ -1053,12 +1053,13 @@ void MapgenParams::writeParams(Settings *settings) const
// 'mapgen_limit'), and corresponding exact limits for SAO entities.
void MapgenParams::calcMapgenEdges()
{
if (m_mapgen_edges_calculated)
return;
// Central chunk offset, in blocks
s16 ccoff_b = -chunksize / 2;
// Chunksize, in nodes
s32 csize_n = chunksize * MAP_BLOCKSIZE;
// Minp/maxp of central chunk, in nodes
s16 ccmin = ccoff_b * MAP_BLOCKSIZE;
s16 ccmax = ccmin + csize_n - 1;
@ -1077,21 +1078,21 @@ void MapgenParams::calcMapgenEdges()
s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0);
s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0);
// Mapgen edges, in nodes
// These values may be useful later as additional class members
s16 mapgen_edge_min = ccmin - numcmin * csize_n;
s16 mapgen_edge_max = ccmax + numcmax * csize_n;
mapgen_edge_min = ccmin - numcmin * csize_n;
mapgen_edge_max = ccmax + numcmax * csize_n;
// SAO position limits, in Irrlicht units
m_sao_limit_min = mapgen_edge_min * BS - 3.0f;
m_sao_limit_max = mapgen_edge_max * BS + 3.0f;
m_mapgen_edges_calculated = true;
}
bool MapgenParams::saoPosOverLimit(const v3f &p)
{
if (!m_sao_limit_calculated) {
if (!m_mapgen_edges_calculated)
calcMapgenEdges();
m_sao_limit_calculated = true;
}
return p.X < m_sao_limit_min ||
p.X > m_sao_limit_max ||
p.Y < m_sao_limit_min ||
@ -1099,3 +1100,11 @@ bool MapgenParams::saoPosOverLimit(const v3f &p)
p.Z < m_sao_limit_min ||
p.Z > m_sao_limit_max;
}
s32 MapgenParams::getSpawnRangeMax()
{
calcMapgenEdges();
return MYMIN(-mapgen_edge_min, mapgen_edge_max);
}