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Clean up TileLayer::applyMaterialOptions
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parent
7d3f0628c4
commit
83fd837d75
5 changed files with 25 additions and 63 deletions
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@ -326,13 +326,8 @@ static scene::SMesh *createGenericNodeMesh(Client *client, MapNode n,
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buf->append(&p.vertices[0], p.vertices.size(),
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&p.indices[0], p.indices.size());
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// Set up material
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buf->Material.setTexture(0, p.layer.texture);
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if (layer == 1) {
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buf->Material.PolygonOffsetSlopeScale = -1;
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buf->Material.PolygonOffsetDepthBias = -1;
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}
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p.layer.applyMaterialOptions(buf->Material);
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// note: material type is left unset, overriden later
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p.layer.applyMaterialOptions(buf->Material, layer);
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mesh->addMeshBuffer(buf.get());
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colors->emplace_back(p.layer.has_color, p.layer.color);
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@ -432,7 +427,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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u32 material_count = m_meshnode->getMaterialCount();
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for (u32 i = 0; i < material_count; ++i) {
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video::SMaterial &material = m_meshnode->getMaterial(i);
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// FIXME: overriding this breaks different alpha modes the mesh may have
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// FIXME: we should take different alpha modes of the mesh into account here
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material.MaterialType = m_material_type;
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material.MaterialTypeParam = 0.5f;
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material.forEachTexture([this] (auto &tex) {
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