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https://github.com/luanti-org/luanti.git
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EmergeManager: Fix Lua mapgen override param handling
This commit is contained in:
parent
bbae8eb751
commit
83cc882335
4 changed files with 186 additions and 148 deletions
138
src/mapgen.cpp
138
src/mapgen.cpp
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@ -151,7 +151,7 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
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int x0 = pr.range(nmin.X, nmax.X - csize + 1);
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int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
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int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
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if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
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continue;
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@ -241,7 +241,7 @@ Decoration::~Decoration() {
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void Decoration::resolveNodeNames(INodeDefManager *ndef) {
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this->ndef = ndef;
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if (c_place_on == CONTENT_IGNORE)
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c_place_on = ndef->getId(place_on_name);
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}
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@ -257,7 +257,7 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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"sidelen; setting sidelen to " << carea_size << std::endl;
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sidelen = carea_size;
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}
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s16 divlen = carea_size / sidelen;
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int area = sidelen * sidelen;
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@ -287,11 +287,11 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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s16 z = ps.range(p2d_min.Y, p2d_max.Y);
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int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
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s16 y = mg->heightmap ?
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s16 y = mg->heightmap ?
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mg->heightmap[mapindex] :
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mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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if (y < nmin.Y || y > nmax.Y)
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continue;
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@ -309,7 +309,7 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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if (mg->biomemap) {
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std::set<u8>::iterator iter;
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if (biomes.size()) {
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iter = biomes.find(mg->biomemap[mapindex]);
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if (iter == biomes.end())
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@ -327,7 +327,7 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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PseudoRandom pr(blockseed + 53);
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std::vector<CutoffData> handled_cutoffs;
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// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
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{
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JMutexAutoLock cutofflock(cutoff_mutex);
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@ -341,37 +341,37 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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continue;
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if (p.Y + height < nmin.Y || p.Y > nmax.Y)
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continue;
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handled_cutoffs.push_back(cutoff);
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}
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}
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// Generate the cutoffs
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for (size_t i = 0; i != handled_cutoffs.size(); i++) {
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v3s16 p = handled_cutoffs[i].p;
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s16 height = handled_cutoffs[i].height;
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if (p.Y + height > nmax.Y) {
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//printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
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cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
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}
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generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
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}
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// Remove cutoffs that were handled from the cutoff list
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{
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JMutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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for (size_t j = 0; j != handled_cutoffs.size(); j++) {
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CutoffData coff = *i;
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if (coff.p == handled_cutoffs[j].p)
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i = cutoffs.erase(i);
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}
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}
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}
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}
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}
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#endif
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@ -381,7 +381,7 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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Decoration::resolveNodeNames(ndef);
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if (c_deco == CONTENT_IGNORE && !decolist_names.size()) {
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c_deco = ndef->getId(deco_name);
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if (c_deco == CONTENT_IGNORE) {
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@ -399,11 +399,11 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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c_spawnby = CONTENT_AIR;
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}
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}
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if (c_decolist.size())
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return;
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for (size_t i = 0; i != decolist_names.size(); i++) {
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for (size_t i = 0; i != decolist_names.size(); i++) {
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content_t c = ndef->getId(decolist_names[i]);
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if (c == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decolist node '"
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@ -422,7 +422,7 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
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if (vm->m_data[vi].getContent() != c_place_on &&
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c_place_on != CONTENT_IGNORE)
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return;
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if (nspawnby != -1) {
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int nneighs = 0;
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v3s16 dirs[8] = { // a Moore neighborhood
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@ -435,18 +435,18 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
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v3s16(-1, 0, -1),
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v3s16( 1, 0, -1)
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};
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for (int i = 0; i != 8; i++) {
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u32 index = vm->m_area.index(p + dirs[i]);
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if (vm->m_area.contains(index) &&
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vm->m_data[index].getContent() == c_spawnby)
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nneighs++;
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}
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if (nneighs < nspawnby)
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return;
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}
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size_t ndecos = c_decolist.size();
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content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
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@ -454,15 +454,15 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
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pr->range(deco_height, deco_height_max) : deco_height;
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height = MYMIN(height, max_y - p.Y);
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v3s16 em = vm->m_area.getExtent();
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for (int i = 0; i < height; i++) {
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vm->m_area.add_y(em, vi, 1);
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE)
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break;
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vm->m_data[vi] = MapNode(c_place);
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}
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}
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@ -499,37 +499,37 @@ DecoSchematic::~DecoSchematic() {
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void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
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Decoration::resolveNodeNames(ndef);
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if (filename.empty())
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return;
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if (!node_names) {
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errorstream << "DecoSchematic::resolveNodeNames: node name list was "
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"not created" << std::endl;
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return;
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}
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for (size_t i = 0; i != node_names->size(); i++) {
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std::string name = node_names->at(i);
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std::map<std::string, std::string>::iterator it;
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it = replacements.find(name);
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if (it != replacements.end())
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name = it->second;
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content_t c = ndef->getId(name);
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if (c == CONTENT_IGNORE) {
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errorstream << "DecoSchematic::resolveNodeNames: node '"
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<< name << "' not defined" << std::endl;
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c = CONTENT_AIR;
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}
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c_nodes.push_back(c);
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}
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for (int i = 0; i != size.X * size.Y * size.Z; i++)
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schematic[i].setContent(c_nodes[schematic[i].getContent()]);
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delete node_names;
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node_names = NULL;
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}
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@ -544,15 +544,15 @@ void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
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p.Y -= (size.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (size.Z + 1) / 2;
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u32 vi = vm->m_area.index(p);
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if (vm->m_data[vi].getContent() != c_place_on &&
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c_place_on != CONTENT_IGNORE)
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return;
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Rotation rot = (rotation == ROTATE_RAND) ?
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(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
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blitToVManip(p, vm, rot, false);
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}
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@ -649,7 +649,7 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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Rotation rot = (rotation == ROTATE_RAND) ?
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(Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
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v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
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v3s16(size.Z, size.Y, size.X) : size;
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@ -659,17 +659,17 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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p.Y -= (s.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (s.Z + 1) / 2;
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
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vm->initialEmerge(bp1, bp2);
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blitToVManip(p, vm, rot, true);
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std::map<v3s16, MapBlock *> lighting_modified_blocks;
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std::map<v3s16, MapBlock *> modified_blocks;
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vm->blitBackAll(&modified_blocks);
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// TODO: Optimize this by using Mapgen::calcLighting() instead
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lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
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map->updateLighting(lighting_modified_blocks, modified_blocks);
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@ -680,7 +680,7 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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it = modified_blocks.begin();
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it != modified_blocks.end(); ++it)
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event.modified_blocks.insert(it->first);
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map->dispatchEvent(&event);
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}
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@ -688,7 +688,7 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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bool DecoSchematic::loadSchematicFile() {
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content_t cignore = CONTENT_IGNORE;
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bool have_cignore = false;
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std::ifstream is(filename.c_str(), std::ios_base::binary);
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u32 signature = readU32(is);
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@ -697,7 +697,7 @@ bool DecoSchematic::loadSchematicFile() {
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"file" << std::endl;
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return false;
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}
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u16 version = readU16(is);
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if (version > MTSCHEM_FILE_VER_HIGHEST_READ) {
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errorstream << "loadSchematicFile: unsupported schematic "
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@ -718,9 +718,9 @@ bool DecoSchematic::loadSchematicFile() {
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}
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int nodecount = size.X * size.Y * size.Z;
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u16 nidmapcount = readU16(is);
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node_names = new std::vector<std::string>;
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for (int i = 0; i != nidmapcount; i++) {
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std::string name = deSerializeString(is);
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@ -736,7 +736,7 @@ bool DecoSchematic::loadSchematicFile() {
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schematic = new MapNode[nodecount];
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MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
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nodecount, 2, 2, true);
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if (version == 1) { // fix up the probability values
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for (int i = 0; i != nodecount; i++) {
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if (schematic[i].param1 == 0)
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@ -745,7 +745,7 @@ bool DecoSchematic::loadSchematicFile() {
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schematic[i].param1 = MTSCHEM_PROB_NEVER;
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}
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}
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return true;
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}
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@ -774,7 +774,7 @@ bool DecoSchematic::loadSchematicFile() {
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For each node in schematic:
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[u8] param2
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}
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Version changes:
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1 - Initial version
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2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
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@ -792,12 +792,12 @@ void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
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std::vector<content_t> usednodes;
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int nodecount = size.X * size.Y * size.Z;
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build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
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u16 numids = usednodes.size();
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writeU16(ss, numids); // name count
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for (int i = 0; i != numids; i++)
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ss << serializeString(ndef->get(usednodes[i]).name); // node names
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// compressed bulk node data
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MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
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nodecount, 2, 2, true);
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@ -810,7 +810,7 @@ void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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std::vector<content_t> *usednodes) {
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std::map<content_t, content_t> nodeidmap;
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content_t numids = 0;
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for (u32 i = 0; i != nodecount; i++) {
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content_t id;
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content_t c = nodes[i].getContent();
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@ -836,7 +836,7 @@ bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
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v3s16 bp1 = getNodeBlockPos(p1);
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v3s16 bp2 = getNodeBlockPos(p2);
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vm->initialEmerge(bp1, bp2);
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size = p2 - p1 + 1;
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slice_probs = new u8[size.Y];
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@ -844,7 +844,7 @@ bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
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slice_probs[y] = MTSCHEM_PROB_ALWAYS;
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schematic = new MapNode[size.X * size.Y * size.Z];
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u32 i = 0;
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for (s16 z = p1.Z; z <= p2.Z; z++)
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for (s16 y = p1.Y; y <= p2.Y; y++) {
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@ -870,7 +870,7 @@ void DecoSchematic::applyProbabilities(v3s16 p0,
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if (index < size.Z * size.Y * size.X) {
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u8 prob = (*plist)[i].second;
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schematic[index].param1 = prob;
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// trim unnecessary node names from schematic
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if (prob == MTSCHEM_PROB_NEVER)
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schematic[index].setContent(CONTENT_AIR);
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@ -906,7 +906,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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s16 y;
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for (y = y_nodes_max; y >= y_nodes_min; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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@ -922,7 +922,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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@ -937,7 +937,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
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if (!heightmap)
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return;
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//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
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int index = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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@ -949,7 +949,7 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
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continue;
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if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
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continue;
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heightmap[index] = y;
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}
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}
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@ -1040,7 +1040,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
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continue;
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}
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vm->m_area.add_y(em, i, -1);
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for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
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||||
MapNode &n = vm->m_data[i];
|
||||
if (!ndef->get(n).sunlight_propagates)
|
||||
|
@ -1103,15 +1103,15 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
|
|||
vm->spreadLight(bank, light_sources, ndef);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////// Mapgen V6 parameter read/write
|
||||
|
||||
|
||||
bool MapgenV6Params::readParams(Settings *settings) {
|
||||
freq_desert = settings->getFloat("mgv6_freq_desert");
|
||||
freq_beach = settings->getFloat("mgv6_freq_beach");
|
||||
|
||||
bool success =
|
||||
bool success =
|
||||
settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
|
||||
settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
|
||||
settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
|
||||
|
@ -1125,12 +1125,12 @@ bool MapgenV6Params::readParams(Settings *settings) {
|
|||
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void MapgenV6Params::writeParams(Settings *settings) {
|
||||
settings->setFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->setFloat("mgv6_freq_beach", freq_beach);
|
||||
|
||||
|
||||
settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
|
||||
settings->setNoiseParams("mgv6_np_steepness", np_steepness);
|
||||
|
@ -1146,7 +1146,7 @@ void MapgenV6Params::writeParams(Settings *settings) {
|
|||
|
||||
|
||||
bool MapgenV7Params::readParams(Settings *settings) {
|
||||
bool success =
|
||||
bool success =
|
||||
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
|
||||
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
|
||||
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue