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LuaVoxelManip: Add option to allocate blank data
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6 changed files with 60 additions and 4 deletions
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@ -638,6 +638,13 @@ int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
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Map *map = &(env->getMap());
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LuaVoxelManip *o = new LuaVoxelManip(map);
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if (lua_istable(L, 1) && lua_istable(L, 2)) {
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v3s16 p1 = getNodeBlockPos(read_v3s16(L, 1));
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v3s16 p2 = getNodeBlockPos(read_v3s16(L, 2));
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sortBoxVerticies(p1, p2);
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o->vm->initializeBlank(p1, p2);
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}
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, "VoxelManip");
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lua_setmetatable(L, -2);
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