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LuaVoxelManip: Add option to allocate blank data

This commit is contained in:
kwolekr 2014-12-27 23:09:36 -05:00
parent ae2721f2c8
commit 8334100fe1
6 changed files with 60 additions and 4 deletions

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@ -638,6 +638,13 @@ int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
Map *map = &(env->getMap());
LuaVoxelManip *o = new LuaVoxelManip(map);
if (lua_istable(L, 1) && lua_istable(L, 2)) {
v3s16 p1 = getNodeBlockPos(read_v3s16(L, 1));
v3s16 p2 = getNodeBlockPos(read_v3s16(L, 2));
sortBoxVerticies(p1, p2);
o->vm->initializeBlank(p1, p2);
}
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, "VoxelManip");
lua_setmetatable(L, -2);