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Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server
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commit
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8 changed files with 129 additions and 12 deletions
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@ -62,6 +62,7 @@ local function get_formspec(tabview, name, tabdata)
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image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
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image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"color,span=1;" ..
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"text,padding=1]" -- name
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else
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retval = retval .. "tablecolumns[text]"
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@ -88,7 +89,6 @@ end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields["te_name"] ~= nil then
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gamedata.playername = fields["te_name"]
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core.setting_set("name", fields["te_name"])
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@ -98,6 +98,10 @@ local function main_button_handler(tabview, fields, name, tabdata)
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local event = core.explode_table_event(fields["favourites"])
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if event.type == "DCL" then
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if event.row <= #menudata.favorites then
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if not is_server_protocol_compat_or_error(menudata.favorites[event.row].proto_min,
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menudata.favorites[event.row].proto_max) then
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return true
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end
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gamedata.address = menudata.favorites[event.row].address
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gamedata.port = menudata.favorites[event.row].port
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gamedata.playername = fields["te_name"]
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@ -189,7 +193,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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local current_favourite = core.get_table_index("favourites")
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if current_favourite == nil then return end
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core.delete_favorite(current_favourite)
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menudata.favorites = core.get_favorites()
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menudata.favorites = order_favorite_list(core.get_favorites())
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tabdata.fav_selected = nil
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core.setting_set("address","")
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@ -214,6 +218,11 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.servername = menudata.favorites[fav_idx].name
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gamedata.serverdescription = menudata.favorites[fav_idx].description
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if not is_server_protocol_compat_or_error(menudata.favorites[fav_idx].proto_min,
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menudata.favorites[fav_idx].proto_max)then
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return true
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end
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else
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gamedata.servername = ""
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gamedata.serverdescription = ""
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