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Improve luaentity sprite functionality (and add some random stuff)
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11 changed files with 413 additions and 168 deletions
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@ -31,7 +31,10 @@ struct LuaEntityProperties
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float weight;
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core::aabbox3d<f32> collisionbox;
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std::string visual;
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v2f visual_size;
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core::array<std::string> textures;
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v2s16 spritediv;
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v2s16 initial_sprite_basepos;
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LuaEntityProperties();
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std::string dump();
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