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Load client mods into memory before execution.
Preperation for server-sent CSM which will eventually need this.
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parent
5ab546f99b
commit
82a2e02323
4 changed files with 46 additions and 24 deletions
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@ -200,14 +200,30 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo
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std::string full_path = mod_path + DIR_DELIM + mod_subpath;
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std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
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for (const fs::DirListNode &j : mod) {
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std::string filename = j.name;
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if (j.dir) {
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scanModSubfolder(mod_name, mod_path, mod_subpath
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+ filename + DIR_DELIM);
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scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
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continue;
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}
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std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
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m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
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std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
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std::string real_path = full_path + j.name;
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std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
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infostream << "Client::scanModSubfolder(): Loading \"" << real_path
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<< "\" as \"" << vfs_path << "\"." << std::endl;
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std::ifstream is(real_path, std::ios::binary | std::ios::ate);
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if(!is.good()) {
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errorstream << "Client::scanModSubfolder(): Can't read file \""
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<< real_path << "\"." << std::endl;
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continue;
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}
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auto size = is.tellg();
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std::string contents(size, '\0');
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is.seekg(0);
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is.read(&contents[0], size);
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infostream << " size: " << size << " bytes" << std::endl;
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m_mod_vfs.emplace(vfs_path, contents);
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}
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}
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@ -1866,12 +1882,9 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
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const std::string* Client::getModFile(const std::string &filename)
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{
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StringMap::const_iterator it = m_mod_files.find(filename);
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if (it == m_mod_files.end()) {
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errorstream << "Client::getModFile(): File not found: \"" << filename
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<< "\"" << std::endl;
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return NULL;
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}
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StringMap::const_iterator it = m_mod_vfs.find(filename);
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if (it == m_mod_vfs.end())
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return nullptr;
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return &it->second;
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}
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