mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Biomes/decorations/ores: Make relative to 'water_level' setting
Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level' argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()' to allow mapgens to vertically shift the registered biomes, decorations and ores per-mapchunk. Will also allow many realm possibilities in future mapgens.
This commit is contained in:
parent
ef285b2815
commit
8299e4b67e
14 changed files with 90 additions and 43 deletions
|
@ -619,10 +619,12 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
|||
|
||||
// Generate the registered decorations
|
||||
if (flags & MG_DECORATIONS)
|
||||
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
|
||||
m_emerge->decomgr->placeAllDecos(this, blockseed,
|
||||
node_min, node_max, water_level - 1);
|
||||
|
||||
// Generate the registered ores
|
||||
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
|
||||
m_emerge->oremgr->placeAllOres(this, blockseed,
|
||||
node_min, node_max, water_level - 1);
|
||||
|
||||
// Calculate lighting
|
||||
if (flags & MG_LIGHT)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue