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Use "Aux1" key name consistently everywhere

This commit is contained in:
Wuzzy 2021-02-24 10:45:30 +00:00 committed by GitHub
parent 02d64a51ee
commit 827224635b
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 178 additions and 446 deletions

View file

@ -46,7 +46,7 @@ enum
GUI_ID_KEY_BACKWARD_BUTTON,
GUI_ID_KEY_LEFT_BUTTON,
GUI_ID_KEY_RIGHT_BUTTON,
GUI_ID_KEY_USE_BUTTON,
GUI_ID_KEY_AUX1_BUTTON,
GUI_ID_KEY_FLY_BUTTON,
GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON,
@ -177,7 +177,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("\"Special\" = climb down");
const wchar_t *text = wgettext("\"Aux1\" = climb down");
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
GUI_ID_CB_AUX1_DESCENDS, text);
delete[] text;
@ -416,7 +416,7 @@ void GUIKeyChangeMenu::init_keys()
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Special"), "keymap_special1");
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");

View file

@ -40,7 +40,7 @@ const char **button_imagenames = (const char *[]) {
"jump_btn.png",
"down.png",
"zoom.png",
"aux_btn.png"
"aux1_btn.png"
};
const char **joystick_imagenames = (const char *[]) {
@ -80,8 +80,8 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case zoom_id:
key = "zoom";
break;
case special1_id:
key = "special1";
case aux1_id:
key = "aux1";
break;
case fly_id:
key = "freemove";
@ -425,7 +425,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux");
m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
m_screensize = m_device->getVideoDriver()->getScreenSize();
button_size = MYMIN(m_screensize.Y / 4.5f,
porting::getDisplayDensity() *
@ -521,9 +521,9 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
m_screensize.Y - (3 * button_size)),
L"z", false);
// init special1/aux button
if (!m_joystick_triggers_special1)
initButton(special1_id,
// init aux1 button
if (!m_joystick_triggers_aux1)
initButton(aux1_id,
rect<s32>(m_screensize.X - (1.25 * button_size),
m_screensize.Y - (2.5 * button_size),
m_screensize.X - (0.25 * button_size),
@ -923,7 +923,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
if (distance > button_size) {
m_joystick_status[j_special1] = true;
m_joystick_status[j_aux1] = true;
// move joystick "button"
s32 ndx = button_size * dx / distance - button_size / 2.0f;
s32 ndy = button_size * dy / distance - button_size / 2.0f;
@ -1039,7 +1039,7 @@ bool TouchScreenGUI::doubleTapDetection()
void TouchScreenGUI::applyJoystickStatus()
{
for (unsigned int i = 0; i < 5; i++) {
if (i == 4 && !m_joystick_triggers_special1)
if (i == 4 && !m_joystick_triggers_aux1)
continue;
SEvent translated{};

View file

@ -39,7 +39,7 @@ typedef enum
jump_id = 0,
crunch_id,
zoom_id,
special1_id,
aux1_id,
after_last_element_id,
settings_starter_id,
rare_controls_starter_id,
@ -69,7 +69,7 @@ typedef enum
j_backward,
j_left,
j_right,
j_special1
j_aux1
} touch_gui_joystick_move_id;
typedef enum
@ -217,7 +217,7 @@ private:
// forward, backward, left, right
touch_gui_button_id m_joystick_names[5] = {
forward_id, backward_id, left_id, right_id, special1_id};
forward_id, backward_id, left_id, right_id, aux1_id};
bool m_joystick_status[5] = {false, false, false, false, false};
/*
@ -237,7 +237,7 @@ private:
int m_joystick_id = -1;
bool m_joystick_has_really_moved = false;
bool m_fixed_joystick = false;
bool m_joystick_triggers_special1 = false;
bool m_joystick_triggers_aux1 = false;
button_info *m_joystick_btn_off = nullptr;
button_info *m_joystick_btn_bg = nullptr;
button_info *m_joystick_btn_center = nullptr;