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Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
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2 changed files with 56 additions and 79 deletions
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@ -422,9 +422,9 @@ private:
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*/
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// Envlock and conlock should be locked when calling these
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void sendRemoveNode(v3s16 p, u16 ignore_id=0,
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std::list<u16> *far_players=NULL, float far_d_nodes=100);
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std::vector<u16> *far_players=NULL, float far_d_nodes=100);
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void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
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std::list<u16> *far_players=NULL, float far_d_nodes=100,
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std::vector<u16> *far_players=NULL, float far_d_nodes=100,
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bool remove_metadata=true);
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void setBlockNotSent(v3s16 p);
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