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Optional alpha channel support for entities
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0396717256
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7 changed files with 32 additions and 9 deletions
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@ -2660,7 +2660,7 @@ Strings that need to be translated can contain several escapes, preceded by `@`.
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chat_send_player_param3 = true,
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get_all_craft_recipes_works = true,
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use_texture_alpha = true,
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-- ^ The transparency channel of textures can be used optionally
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-- ^ The transparency channel of textures can optionally be used on nodes
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no_legacy_abms = true,
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-- ^ Tree and grass ABMs are no longer done from C++
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texture_names_parens = true,
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@ -2671,6 +2671,9 @@ Strings that need to be translated can contain several escapes, preceded by `@`.
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-- ^ add_entity supports passing initial staticdata to on_activate
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no_chat_message_prediction = true,
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-- ^ Chat messages are no longer predicted
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object_use_texture_alpha = true
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-- ^ The transparency channel of textures can optionally be used on
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-- objects (ie: players and lua entities)
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}
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* `minetest.has_feature(arg)`: returns `boolean, missing_features`
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* `arg`: string or table in format `{foo=true, bar=true}`
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@ -4957,6 +4960,10 @@ Definition tables
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-- ^ "wielditem" expects 'textures = {itemname}' (see 'visual' above).
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colors = {},
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-- ^ Number of required colors depends on visual.
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use_texture_alpha = false,
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-- ^ Use texture's alpha channel, excludes "upright_sprite" and "wielditem"
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-- ^ Note: currently causes visual issues when viewed through other
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-- ^ semi-transparent materials such as water.
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spritediv = {x = 1, y = 1},
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-- ^ Used with spritesheet textures for animation and/or frame selection
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-- according to position relative to player.
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