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Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand

This commit is contained in:
Perttu Ahola 2011-05-03 17:33:13 +03:00
parent 1c08b6c99a
commit 821d5bb4cc
2 changed files with 8 additions and 6 deletions

View file

@ -2823,7 +2823,8 @@ void makeChunk(ChunkMakeData *data)
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y));
MapNode *n = &data->vmanip.m_data[i];
if(n->d == CONTENT_GRASS)
n->d = CONTENT_MUD;
*n = MapNode(CONTENT_MUD);
//n->d = CONTENT_MUD;
}
/*
@ -2840,7 +2841,8 @@ void makeChunk(ChunkMakeData *data)
break;
MapNode &n = data->vmanip.m_data[i];
n.d = CONTENT_MUD;
n = MapNode(CONTENT_MUD);
//n.d = CONTENT_MUD;
mudcount++;
data->vmanip.m_area.add_y(em, i, 1);