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Biomes: Remove referenced biomes from Decorations on clear
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4abb96fb54
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6 changed files with 36 additions and 17 deletions
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@ -31,6 +31,7 @@ class ISoundManager;
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class IShaderSource;
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class MtEventManager;
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class IRollbackManager;
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class EmergeManager;
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namespace irr { namespace scene {
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class IAnimatedMesh;
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class ISceneManager;
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@ -55,10 +56,10 @@ public:
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virtual ITextureSource* getTextureSource()=0;
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virtual IShaderSource* getShaderSource()=0;
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// Used for keeping track of names/ids of unknown nodes
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virtual u16 allocateUnknownNodeId(const std::string &name)=0;
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// Only usable on the client
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virtual ISoundManager* getSoundManager()=0;
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virtual MtEventManager* getEventManager()=0;
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@ -69,20 +70,24 @@ public:
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// Only usable on the server, and NOT thread-safe. It is usable from the
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// environment thread.
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virtual IRollbackManager* getRollbackManager(){return NULL;}
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// Only usable on the server. Thread safe if not written while running threads.
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virtual EmergeManager *getEmergeManager() { return NULL; }
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// Used on the client
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virtual bool checkLocalPrivilege(const std::string &priv)
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{ return false; }
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// Shorthands
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IItemDefManager* idef(){return getItemDefManager();}
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INodeDefManager* ndef(){return getNodeDefManager();}
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ICraftDefManager* cdef(){return getCraftDefManager();}
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ITextureSource* tsrc(){return getTextureSource();}
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ISoundManager* sound(){return getSoundManager();}
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IShaderSource* shsrc(){return getShaderSource();}
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MtEventManager* event(){return getEventManager();}
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IRollbackManager* rollback(){return getRollbackManager();}
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IItemDefManager *idef() { return getItemDefManager(); }
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INodeDefManager *ndef() { return getNodeDefManager(); }
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ICraftDefManager *cdef() { return getCraftDefManager(); }
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ITextureSource *tsrc() { return getTextureSource(); }
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ISoundManager *sound() { return getSoundManager(); }
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IShaderSource *shsrc() { return getShaderSource(); }
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MtEventManager *event() { return getEventManager(); }
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IRollbackManager *rollback() { return getRollbackManager();}
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EmergeManager *emerge() { return getEmergeManager(); }
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};
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#endif
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