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Send ActiveObjects once right after Init2
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6 changed files with 141 additions and 119 deletions
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@ -1243,8 +1243,14 @@ void Client::sendPlayerPos()
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u8 camera_fov = map.getCameraFov();
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u8 wanted_range = map.getControl().wanted_range;
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// Save bandwidth by only updating position when something changed
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if(myplayer->last_position == myplayer->getPosition() &&
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// Save bandwidth by only updating position when
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// player is not dead and something changed
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if (m_activeobjects_received && myplayer->isDead())
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return;
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if (
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myplayer->last_position == myplayer->getPosition() &&
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myplayer->last_speed == myplayer->getSpeed() &&
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myplayer->last_pitch == myplayer->getPitch() &&
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myplayer->last_yaw == myplayer->getYaw() &&
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