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Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
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20 changed files with 470 additions and 144 deletions
12
src/server.h
12
src/server.h
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@ -118,6 +118,14 @@ struct ServerPlayingSound
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std::unordered_set<session_t> clients; // peer ids
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};
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struct MinimapMode {
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MinimapType type = MINIMAP_TYPE_OFF;
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std::string label;
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u16 size = 0;
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std::string texture;
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u16 scale = 1;
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};
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class Server : public con::PeerHandler, public MapEventReceiver,
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public IGameDef
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{
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@ -331,6 +339,10 @@ public:
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void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
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void SendPlayerFov(session_t peer_id);
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void SendMinimapModes(session_t peer_id,
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std::vector<MinimapMode> &modes,
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size_t wanted_mode);
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void sendDetachedInventories(session_t peer_id, bool incremental);
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virtual bool registerModStorage(ModMetadata *storage);
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