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Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
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20 changed files with 470 additions and 144 deletions
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@ -204,6 +204,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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PROTOCOL VERSION 39:
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Updated set_sky packet
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Adds new sun, moon and stars packets
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Minimap modes
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*/
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#define LATEST_PROTOCOL_VERSION 39
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@ -764,7 +765,18 @@ enum ToClientCommand
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u8[len] formspec
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*/
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TOCLIENT_NUM_MSG_TYPES = 0x62,
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TOCLIENT_MINIMAP_MODES = 0x62,
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/*
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u16 count // modes
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u16 mode // wanted current mode index after change
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for each mode
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u16 type
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std::string label
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u16 size
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std::string extra
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*/
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TOCLIENT_NUM_MSG_TYPES = 0x63,
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};
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enum ToServerCommand
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