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Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
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20 changed files with 470 additions and 144 deletions
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@ -122,6 +122,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
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null_command_handler,
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{ "TOCLIENT_SRP_BYTES_S_B", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_SrpBytesSandB }, // 0x60
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{ "TOCLIENT_FORMSPEC_PREPEND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FormspecPrepend }, // 0x61,
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{ "TOCLIENT_MINIMAP_MODES", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MinimapModes }, // 0x62,
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};
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const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false };
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