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Minimap as HUD element with API control

Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
This commit is contained in:
Pierre-Yves Rollo 2020-10-04 15:24:29 +02:00 committed by SmallJoker
parent 3068853e8a
commit 81c66d6efb
20 changed files with 470 additions and 144 deletions

View file

@ -51,7 +51,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
#define HUD_HOTBAR_ITEMCOUNT_MAX 32
#define HOTBAR_IMAGE_SIZE 48
enum HudElementType {
@ -61,7 +60,8 @@ enum HudElementType {
HUD_ELEM_INVENTORY = 3,
HUD_ELEM_WAYPOINT = 4,
HUD_ELEM_IMAGE_WAYPOINT = 5,
HUD_ELEM_COMPASS = 6
HUD_ELEM_COMPASS = 6,
HUD_ELEM_MINIMAP = 7
};
enum HudElementStat {
@ -108,3 +108,12 @@ extern const EnumString es_HudElementType[];
extern const EnumString es_HudElementStat[];
extern const EnumString es_HudBuiltinElement[];
// Minimap stuff
enum MinimapType {
MINIMAP_TYPE_OFF,
MINIMAP_TYPE_SURFACE,
MINIMAP_TYPE_RADAR,
MINIMAP_TYPE_TEXTURE,
};