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Minimap as HUD element with API control

Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
This commit is contained in:
Pierre-Yves Rollo 2020-10-04 15:24:29 +02:00 committed by SmallJoker
parent 3068853e8a
commit 81c66d6efb
20 changed files with 470 additions and 144 deletions

View file

@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "shader.h"
#include "mapblock.h"
#include "client/renderingengine.h"
#include "gettext.h"
////
//// MinimapUpdateThread
@ -108,8 +108,11 @@ void MinimapUpdateThread::doUpdate()
}
}
if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
getMap(data->pos, data->map_size, data->scan_height);
if (data->map_invalidated && (
data->mode.type == MINIMAP_TYPE_RADAR ||
data->mode.type == MINIMAP_TYPE_SURFACE)) {
getMap(data->pos, data->mode.map_size, data->mode.scan_height);
data->map_invalidated = false;
}
}
@ -181,19 +184,26 @@ Minimap::Minimap(Client *client)
this->m_ndef = client->getNodeDefManager();
m_angle = 0.f;
m_current_mode_index = 0;
// Initialize static settings
m_enable_shaders = g_settings->getBool("enable_shaders");
m_surface_mode_scan_height =
g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
// Initialize minimap modes
addMode(MINIMAP_TYPE_OFF);
addMode(MINIMAP_TYPE_SURFACE, 256);
addMode(MINIMAP_TYPE_SURFACE, 128);
addMode(MINIMAP_TYPE_SURFACE, 64);
addMode(MINIMAP_TYPE_RADAR, 512);
addMode(MINIMAP_TYPE_RADAR, 256);
addMode(MINIMAP_TYPE_RADAR, 128);
// Initialize minimap data
data = new MinimapData;
data->mode = MINIMAP_MODE_OFF;
data->is_radar = false;
data->map_invalidated = true;
data->texture = NULL;
data->heightmap_texture = NULL;
data->map_invalidated = true;
data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
// Get round minimap textures
@ -215,6 +225,8 @@ Minimap::Minimap(Client *client)
// Create object marker texture
data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
setModeIndex(0);
// Create mesh buffer for minimap
m_meshbuffer = getMinimapMeshBuffer();
@ -280,29 +292,101 @@ MinimapShape Minimap::getMinimapShape()
return MINIMAP_SHAPE_SQUARE;
}
void Minimap::setMinimapMode(MinimapMode mode)
void Minimap::setModeIndex(size_t index)
{
static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
{false, 0, 0},
{false, m_surface_mode_scan_height, 256},
{false, m_surface_mode_scan_height, 128},
{false, m_surface_mode_scan_height, 64},
{true, 32, 128},
{true, 32, 64},
{true, 32, 32}
};
if (mode >= MINIMAP_MODE_COUNT)
return;
MutexAutoLock lock(m_mutex);
data->is_radar = modedefs[mode].is_radar;
data->scan_height = modedefs[mode].scan_height;
data->map_size = modedefs[mode].map_size;
data->mode = mode;
if (index < m_modes.size()) {
data->mode = m_modes[index];
m_current_mode_index = index;
} else {
data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, N_("Minimap hidden"), 0, 0, ""};
m_current_mode_index = 0;
}
m_minimap_update_thread->deferUpdate();
data->map_invalidated = true;
if (m_minimap_update_thread)
m_minimap_update_thread->deferUpdate();
}
void Minimap::addMode(MinimapModeDef mode)
{
// Check validity
if (mode.type == MINIMAP_TYPE_TEXTURE) {
if (mode.texture.empty())
return;
if (mode.scale < 1)
mode.scale = 1;
}
int zoom = -1;
// Build a default standard label
if (mode.label == "") {
switch (mode.type) {
case MINIMAP_TYPE_OFF:
mode.label = N_("Minimap hidden");
break;
case MINIMAP_TYPE_SURFACE:
mode.label = N_("Minimap in surface mode, Zoom x%d");
if (mode.map_size > 0)
zoom = 256 / mode.map_size;
break;
case MINIMAP_TYPE_RADAR:
mode.label = N_("Minimap in radar mode, Zoom x%d");
if (mode.map_size > 0)
zoom = 512 / mode.map_size;
break;
case MINIMAP_TYPE_TEXTURE:
mode.label = N_("Minimap in texture mode");
break;
default:
break;
}
}
if (zoom >= 0) {
char label_buf[1024];
porting::mt_snprintf(label_buf, sizeof(label_buf),
mode.label.c_str(), zoom);
mode.label = label_buf;
}
m_modes.push_back(mode);
}
void Minimap::addMode(MinimapType type, u16 size, std::string label,
std::string texture, u16 scale)
{
MinimapModeDef mode;
mode.type = type;
mode.label = label;
mode.map_size = size;
mode.texture = texture;
mode.scale = scale;
switch (type) {
case MINIMAP_TYPE_SURFACE:
mode.scan_height = m_surface_mode_scan_height;
break;
case MINIMAP_TYPE_RADAR:
mode.scan_height = 32;
break;
default:
mode.scan_height = 0;
}
addMode(mode);
}
void Minimap::nextMode()
{
if (m_modes.empty())
return;
m_current_mode_index++;
if (m_current_mode_index >= m_modes.size())
m_current_mode_index = 0;
setModeIndex(m_current_mode_index);
}
void Minimap::setPos(v3s16 pos)
@ -331,16 +415,16 @@ void Minimap::setAngle(f32 angle)
void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{
video::SColor c(240, 0, 0, 0);
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
for (s16 x = 0; x < data->mode.map_size; x++)
for (s16 z = 0; z < data->mode.map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
if (mmpixel->air_count > 0)
c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
else
c.setGreen(0);
map_image->setPixel(x, data->map_size - z - 1, c);
map_image->setPixel(x, data->mode.map_size - z - 1, c);
}
}
@ -349,9 +433,9 @@ void Minimap::blitMinimapPixelsToImageSurface(
{
// This variable creation/destruction has a 1% cost on rendering minimap
video::SColor tilecolor;
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
for (s16 x = 0; x < data->mode.map_size; x++)
for (s16 z = 0; z < data->mode.map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
const ContentFeatures &f = m_ndef->get(mmpixel->n);
const TileDef *tile = &f.tiledef[0];
@ -367,10 +451,10 @@ void Minimap::blitMinimapPixelsToImageSurface(
tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
tilecolor.setAlpha(240);
map_image->setPixel(x, data->map_size - z - 1, tilecolor);
map_image->setPixel(x, data->mode.map_size - z - 1, tilecolor);
u32 h = mmpixel->height;
heightmap_image->setPixel(x,data->map_size - z - 1,
heightmap_image->setPixel(x,data->mode.map_size - z - 1,
video::SColor(255, h, h, h));
}
}
@ -378,21 +462,46 @@ void Minimap::blitMinimapPixelsToImageSurface(
video::ITexture *Minimap::getMinimapTexture()
{
// update minimap textures when new scan is ready
if (data->map_invalidated)
if (data->map_invalidated && data->mode.type != MINIMAP_TYPE_TEXTURE)
return data->texture;
// create minimap and heightmap images in memory
core::dimension2d<u32> dim(data->map_size, data->map_size);
core::dimension2d<u32> dim(data->mode.map_size, data->mode.map_size);
video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
// Blit MinimapPixels to images
if (data->is_radar)
blitMinimapPixelsToImageRadar(map_image);
else
switch(data->mode.type) {
case MINIMAP_TYPE_OFF:
break;
case MINIMAP_TYPE_SURFACE:
blitMinimapPixelsToImageSurface(map_image, heightmap_image);
break;
case MINIMAP_TYPE_RADAR:
blitMinimapPixelsToImageRadar(map_image);
break;
case MINIMAP_TYPE_TEXTURE:
// Want to use texture source, to : 1 find texture, 2 cache it
video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
video::IImage* image = driver->createImageFromData(
texture->getColorFormat(), texture->getSize(), texture->lock(), true, false);
texture->unlock();
auto dim = image->getDimension();
map_image->fill(video::SColor(255, 0, 0, 0));
image->copyTo(map_image,
irr::core::vector2d<int> {
((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1)
- data->pos.X / data->mode.scale,
((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1)
+ data->pos.Z / data->mode.scale
});
image->drop();
}
map_image->copyToScaling(minimap_image);
map_image->drop();
@ -461,21 +570,31 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
void Minimap::drawMinimap()
{
// Non hud managed minimap drawing (legacy minimap)
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
const u32 size = 0.25 * screensize.Y;
drawMinimap(core::rect<s32>(
screensize.X - size - 10, 10,
screensize.X - 10, size + 10));
}
void Minimap::drawMinimap(core::rect<s32> rect) {
video::ITexture *minimap_texture = getMinimapTexture();
if (!minimap_texture)
return;
if (data->mode.type == MINIMAP_TYPE_OFF)
return;
updateActiveMarkers();
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
const u32 size = 0.25 * screensize.Y;
core::rect<s32> oldViewPort = driver->getViewPort();
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
driver->setViewPort(core::rect<s32>(
screensize.X - size - 10, 10,
screensize.X - 10, size + 10));
driver->setViewPort(rect);
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
driver->setTransform(video::ETS_VIEW, core::matrix4());
@ -488,7 +607,7 @@ void Minimap::drawMinimap()
material.TextureLayer[0].Texture = minimap_texture;
material.TextureLayer[1].Texture = data->heightmap_texture;
if (m_enable_shaders && !data->is_radar) {
if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
} else {
@ -529,14 +648,14 @@ void Minimap::drawMinimap()
driver->setViewPort(oldViewPort);
// Draw player markers
v2s32 s_pos(screensize.X - size - 10, 10);
v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
static const video::SColor col(255, 255, 255, 255);
static const video::SColor c[4] = {col, col, col, col};
f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
s32 marker_size2 = 0.025 * (float)size;
s32 marker_size2 = 0.025 * (float)rect.getWidth();;
for (std::list<v2f>::const_iterator
i = m_active_markers.begin();
i != m_active_markers.end(); ++i) {
@ -547,8 +666,8 @@ void Minimap::drawMinimap()
posf.X = t1;
posf.Y = t2;
}
posf.X = (posf.X + 0.5) * (float)size;
posf.Y = (posf.Y + 0.5) * (float)size;
posf.X = (posf.X + 0.5) * (float)rect.getWidth();
posf.Y = (posf.Y + 0.5) * (float)rect.getHeight();
core::rect<s32> dest_rect(
s_pos.X + posf.X - marker_size2,
s_pos.Y + posf.Y - marker_size2,
@ -571,16 +690,16 @@ void Minimap::updateActiveMarkers()
for (Nametag *nametag : nametags) {
v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() +
intToFloat(client->getCamera()->getOffset(), BS), BS);
pos -= data->pos - v3s16(data->map_size / 2,
data->scan_height / 2,
data->map_size / 2);
if (pos.X < 0 || pos.X > data->map_size ||
pos.Y < 0 || pos.Y > data->scan_height ||
pos.Z < 0 || pos.Z > data->map_size) {
pos -= data->pos - v3s16(data->mode.map_size / 2,
data->mode.scan_height / 2,
data->mode.map_size / 2);
if (pos.X < 0 || pos.X > data->mode.map_size ||
pos.Y < 0 || pos.Y > data->mode.scan_height ||
pos.Z < 0 || pos.Z > data->mode.map_size) {
continue;
}
pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
pos.X = ((float)pos.X / data->mode.map_size) * MINIMAP_MAX_SX;
pos.Z = ((float)pos.Z / data->mode.map_size) * MINIMAP_MAX_SY;
const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
if (!mask_col.getAlpha()) {
continue;