mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
This commit is contained in:
parent
3068853e8a
commit
81c66d6efb
20 changed files with 470 additions and 144 deletions
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "shader.h"
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#include "mapblock.h"
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#include "client/renderingengine.h"
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#include "gettext.h"
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////
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//// MinimapUpdateThread
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@ -108,8 +108,11 @@ void MinimapUpdateThread::doUpdate()
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}
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}
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if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
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getMap(data->pos, data->map_size, data->scan_height);
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if (data->map_invalidated && (
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data->mode.type == MINIMAP_TYPE_RADAR ||
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data->mode.type == MINIMAP_TYPE_SURFACE)) {
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getMap(data->pos, data->mode.map_size, data->mode.scan_height);
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data->map_invalidated = false;
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}
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}
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@ -181,19 +184,26 @@ Minimap::Minimap(Client *client)
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this->m_ndef = client->getNodeDefManager();
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m_angle = 0.f;
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m_current_mode_index = 0;
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// Initialize static settings
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m_enable_shaders = g_settings->getBool("enable_shaders");
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m_surface_mode_scan_height =
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g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
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// Initialize minimap modes
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addMode(MINIMAP_TYPE_OFF);
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addMode(MINIMAP_TYPE_SURFACE, 256);
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addMode(MINIMAP_TYPE_SURFACE, 128);
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addMode(MINIMAP_TYPE_SURFACE, 64);
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addMode(MINIMAP_TYPE_RADAR, 512);
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addMode(MINIMAP_TYPE_RADAR, 256);
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addMode(MINIMAP_TYPE_RADAR, 128);
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// Initialize minimap data
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data = new MinimapData;
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data->mode = MINIMAP_MODE_OFF;
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data->is_radar = false;
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data->map_invalidated = true;
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data->texture = NULL;
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data->heightmap_texture = NULL;
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data->map_invalidated = true;
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data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
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// Get round minimap textures
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@ -215,6 +225,8 @@ Minimap::Minimap(Client *client)
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// Create object marker texture
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data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
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setModeIndex(0);
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// Create mesh buffer for minimap
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m_meshbuffer = getMinimapMeshBuffer();
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@ -280,29 +292,101 @@ MinimapShape Minimap::getMinimapShape()
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return MINIMAP_SHAPE_SQUARE;
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}
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void Minimap::setMinimapMode(MinimapMode mode)
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void Minimap::setModeIndex(size_t index)
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{
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static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
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{false, 0, 0},
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{false, m_surface_mode_scan_height, 256},
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{false, m_surface_mode_scan_height, 128},
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{false, m_surface_mode_scan_height, 64},
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{true, 32, 128},
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{true, 32, 64},
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{true, 32, 32}
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};
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if (mode >= MINIMAP_MODE_COUNT)
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return;
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MutexAutoLock lock(m_mutex);
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data->is_radar = modedefs[mode].is_radar;
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data->scan_height = modedefs[mode].scan_height;
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data->map_size = modedefs[mode].map_size;
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data->mode = mode;
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if (index < m_modes.size()) {
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data->mode = m_modes[index];
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m_current_mode_index = index;
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} else {
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data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, N_("Minimap hidden"), 0, 0, ""};
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m_current_mode_index = 0;
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}
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m_minimap_update_thread->deferUpdate();
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data->map_invalidated = true;
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if (m_minimap_update_thread)
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m_minimap_update_thread->deferUpdate();
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}
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void Minimap::addMode(MinimapModeDef mode)
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{
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// Check validity
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if (mode.type == MINIMAP_TYPE_TEXTURE) {
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if (mode.texture.empty())
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return;
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if (mode.scale < 1)
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mode.scale = 1;
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}
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int zoom = -1;
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// Build a default standard label
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if (mode.label == "") {
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switch (mode.type) {
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case MINIMAP_TYPE_OFF:
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mode.label = N_("Minimap hidden");
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break;
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case MINIMAP_TYPE_SURFACE:
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mode.label = N_("Minimap in surface mode, Zoom x%d");
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if (mode.map_size > 0)
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zoom = 256 / mode.map_size;
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break;
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case MINIMAP_TYPE_RADAR:
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mode.label = N_("Minimap in radar mode, Zoom x%d");
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if (mode.map_size > 0)
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zoom = 512 / mode.map_size;
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break;
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case MINIMAP_TYPE_TEXTURE:
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mode.label = N_("Minimap in texture mode");
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break;
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default:
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break;
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}
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}
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if (zoom >= 0) {
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char label_buf[1024];
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porting::mt_snprintf(label_buf, sizeof(label_buf),
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mode.label.c_str(), zoom);
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mode.label = label_buf;
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}
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m_modes.push_back(mode);
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}
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void Minimap::addMode(MinimapType type, u16 size, std::string label,
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std::string texture, u16 scale)
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{
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MinimapModeDef mode;
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mode.type = type;
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mode.label = label;
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mode.map_size = size;
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mode.texture = texture;
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mode.scale = scale;
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switch (type) {
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case MINIMAP_TYPE_SURFACE:
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mode.scan_height = m_surface_mode_scan_height;
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break;
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case MINIMAP_TYPE_RADAR:
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mode.scan_height = 32;
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break;
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default:
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mode.scan_height = 0;
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}
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addMode(mode);
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}
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void Minimap::nextMode()
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{
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if (m_modes.empty())
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return;
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m_current_mode_index++;
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if (m_current_mode_index >= m_modes.size())
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m_current_mode_index = 0;
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setModeIndex(m_current_mode_index);
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}
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void Minimap::setPos(v3s16 pos)
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@ -331,16 +415,16 @@ void Minimap::setAngle(f32 angle)
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void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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{
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video::SColor c(240, 0, 0, 0);
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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for (s16 x = 0; x < data->mode.map_size; x++)
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for (s16 z = 0; z < data->mode.map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
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if (mmpixel->air_count > 0)
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c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
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else
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c.setGreen(0);
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map_image->setPixel(x, data->map_size - z - 1, c);
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map_image->setPixel(x, data->mode.map_size - z - 1, c);
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}
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}
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@ -349,9 +433,9 @@ void Minimap::blitMinimapPixelsToImageSurface(
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{
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// This variable creation/destruction has a 1% cost on rendering minimap
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video::SColor tilecolor;
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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for (s16 x = 0; x < data->mode.map_size; x++)
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for (s16 z = 0; z < data->mode.map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
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const ContentFeatures &f = m_ndef->get(mmpixel->n);
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const TileDef *tile = &f.tiledef[0];
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@ -367,10 +451,10 @@ void Minimap::blitMinimapPixelsToImageSurface(
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tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
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tilecolor.setAlpha(240);
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map_image->setPixel(x, data->map_size - z - 1, tilecolor);
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map_image->setPixel(x, data->mode.map_size - z - 1, tilecolor);
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u32 h = mmpixel->height;
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heightmap_image->setPixel(x,data->map_size - z - 1,
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heightmap_image->setPixel(x,data->mode.map_size - z - 1,
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video::SColor(255, h, h, h));
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}
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}
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@ -378,21 +462,46 @@ void Minimap::blitMinimapPixelsToImageSurface(
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video::ITexture *Minimap::getMinimapTexture()
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{
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// update minimap textures when new scan is ready
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if (data->map_invalidated)
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if (data->map_invalidated && data->mode.type != MINIMAP_TYPE_TEXTURE)
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return data->texture;
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// create minimap and heightmap images in memory
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core::dimension2d<u32> dim(data->map_size, data->map_size);
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core::dimension2d<u32> dim(data->mode.map_size, data->mode.map_size);
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video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
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video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
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video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
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core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
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// Blit MinimapPixels to images
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if (data->is_radar)
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blitMinimapPixelsToImageRadar(map_image);
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else
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switch(data->mode.type) {
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case MINIMAP_TYPE_OFF:
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break;
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case MINIMAP_TYPE_SURFACE:
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blitMinimapPixelsToImageSurface(map_image, heightmap_image);
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break;
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case MINIMAP_TYPE_RADAR:
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blitMinimapPixelsToImageRadar(map_image);
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break;
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case MINIMAP_TYPE_TEXTURE:
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// Want to use texture source, to : 1 find texture, 2 cache it
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video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
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video::IImage* image = driver->createImageFromData(
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texture->getColorFormat(), texture->getSize(), texture->lock(), true, false);
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texture->unlock();
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auto dim = image->getDimension();
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map_image->fill(video::SColor(255, 0, 0, 0));
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image->copyTo(map_image,
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irr::core::vector2d<int> {
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((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1)
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- data->pos.X / data->mode.scale,
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((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1)
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+ data->pos.Z / data->mode.scale
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});
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image->drop();
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}
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map_image->copyToScaling(minimap_image);
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map_image->drop();
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void Minimap::drawMinimap()
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{
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// Non hud managed minimap drawing (legacy minimap)
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v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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const u32 size = 0.25 * screensize.Y;
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drawMinimap(core::rect<s32>(
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screensize.X - size - 10, 10,
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screensize.X - 10, size + 10));
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}
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void Minimap::drawMinimap(core::rect<s32> rect) {
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video::ITexture *minimap_texture = getMinimapTexture();
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if (!minimap_texture)
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return;
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if (data->mode.type == MINIMAP_TYPE_OFF)
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return;
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updateActiveMarkers();
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v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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const u32 size = 0.25 * screensize.Y;
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core::rect<s32> oldViewPort = driver->getViewPort();
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core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
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core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
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driver->setViewPort(core::rect<s32>(
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screensize.X - size - 10, 10,
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screensize.X - 10, size + 10));
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driver->setViewPort(rect);
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driver->setTransform(video::ETS_PROJECTION, core::matrix4());
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driver->setTransform(video::ETS_VIEW, core::matrix4());
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material.TextureLayer[0].Texture = minimap_texture;
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material.TextureLayer[1].Texture = data->heightmap_texture;
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if (m_enable_shaders && !data->is_radar) {
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if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
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u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
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material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
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} else {
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driver->setViewPort(oldViewPort);
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// Draw player markers
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v2s32 s_pos(screensize.X - size - 10, 10);
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v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
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core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
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core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
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static const video::SColor col(255, 255, 255, 255);
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static const video::SColor c[4] = {col, col, col, col};
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f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
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f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
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s32 marker_size2 = 0.025 * (float)size;
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s32 marker_size2 = 0.025 * (float)rect.getWidth();;
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for (std::list<v2f>::const_iterator
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i = m_active_markers.begin();
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i != m_active_markers.end(); ++i) {
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posf.X = t1;
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posf.Y = t2;
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}
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posf.X = (posf.X + 0.5) * (float)size;
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posf.Y = (posf.Y + 0.5) * (float)size;
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posf.X = (posf.X + 0.5) * (float)rect.getWidth();
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posf.Y = (posf.Y + 0.5) * (float)rect.getHeight();
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core::rect<s32> dest_rect(
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s_pos.X + posf.X - marker_size2,
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s_pos.Y + posf.Y - marker_size2,
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for (Nametag *nametag : nametags) {
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v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() +
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intToFloat(client->getCamera()->getOffset(), BS), BS);
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pos -= data->pos - v3s16(data->map_size / 2,
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data->scan_height / 2,
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data->map_size / 2);
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if (pos.X < 0 || pos.X > data->map_size ||
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pos.Y < 0 || pos.Y > data->scan_height ||
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pos.Z < 0 || pos.Z > data->map_size) {
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pos -= data->pos - v3s16(data->mode.map_size / 2,
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data->mode.scan_height / 2,
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data->mode.map_size / 2);
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if (pos.X < 0 || pos.X > data->mode.map_size ||
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pos.Y < 0 || pos.Y > data->mode.scan_height ||
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pos.Z < 0 || pos.Z > data->mode.map_size) {
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continue;
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}
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pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
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pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
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pos.X = ((float)pos.X / data->mode.map_size) * MINIMAP_MAX_SX;
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pos.Z = ((float)pos.Z / data->mode.map_size) * MINIMAP_MAX_SY;
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const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
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if (!mask_col.getAlpha()) {
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continue;
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