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Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
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20 changed files with 470 additions and 144 deletions
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@ -1044,7 +1044,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_use_tangent_vertices = data->m_use_tangent_vertices;
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m_enable_vbo = g_settings->getBool("enable_vbo");
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if (g_settings->getBool("enable_minimap")) {
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if (data->m_client->getMinimap()) {
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m_minimap_mapblock = new MinimapMapblock;
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m_minimap_mapblock->getMinimapNodes(
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&data->m_vmanip, data->m_blockpos * MAP_BLOCKSIZE);
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