1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Minimap as HUD element with API control

Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
This commit is contained in:
Pierre-Yves Rollo 2020-10-04 15:24:29 +02:00 committed by SmallJoker
parent 3068853e8a
commit 81c66d6efb
20 changed files with 470 additions and 144 deletions

View file

@ -1416,11 +1416,9 @@ bool Game::createClient(const GameStartData &start_data)
}
mapper = client->getMinimap();
if (mapper) {
mapper->setMinimapMode(MINIMAP_MODE_OFF);
if (client->modsLoaded())
client->getScript()->on_minimap_ready(mapper);
}
if (mapper && client->modsLoaded())
client->getScript()->on_minimap_ready(mapper);
return true;
}
@ -2222,52 +2220,37 @@ void Game::toggleMinimap(bool shift_pressed)
if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
if (shift_pressed)
mapper->toggleMinimapShape();
return;
}
else
mapper->nextMode();
// TODO: When legacy minimap is deprecated, keep only HUD minimap stuff here
// Not so satisying code to keep compatibility with old fixed mode system
// -->
u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
MinimapMode mode = MINIMAP_MODE_OFF;
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
mode = mapper->getMinimapMode();
mode = (MinimapMode)((int)mode + 1);
// If radar is disabled and in, or switching to, radar mode
if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
mode = MINIMAP_MODE_OFF;
}
if (!(hud_flags & HUD_FLAG_MINIMAP_VISIBLE)) {
m_game_ui->m_flags.show_minimap = false;
} else {
m_game_ui->m_flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
break;
case MINIMAP_MODE_SURFACEx2:
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
break;
case MINIMAP_MODE_SURFACEx4:
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
break;
case MINIMAP_MODE_RADARx1:
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
break;
case MINIMAP_MODE_RADARx2:
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
break;
case MINIMAP_MODE_RADARx4:
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
break;
default:
mode = MINIMAP_MODE_OFF;
m_game_ui->m_flags.show_minimap = false;
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
m_game_ui->showTranslatedStatusText("Minimap hidden");
else
m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
}
// If radar is disabled, try to find a non radar mode or fall back to 0
if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE))
while (mapper->getModeIndex() &&
mapper->getModeDef().type == MINIMAP_TYPE_RADAR)
mapper->nextMode();
mapper->setMinimapMode(mode);
m_game_ui->m_flags.show_minimap = mapper->getModeDef().type !=
MINIMAP_TYPE_OFF;
}
// <--
// End of 'not so satifying code'
if ((hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ||
(hud && hud->hasElementOfType(HUD_ELEM_MINIMAP)))
m_game_ui->showStatusText(utf8_to_wide(mapper->getModeDef().label));
else
m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
}
void Game::toggleFog()
@ -3954,7 +3937,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
Update minimap pos and rotation
*/
if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
if (mapper && m_game_ui->m_flags.show_hud) {
mapper->setPos(floatToInt(player->getPosition(), BS));
mapper->setAngle(player->getYaw());
}